Dungeon Crawl Stone Soup version 0.32-a0-1038-ga127011c1b (console) character file. Game seed: 9995144587134488274 8 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on May 1, 2024. Got out of the dungeon alive. The game lasted 00:01:22 (408 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 408, Time: 00:01:22 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 8% Magic: 5/5 EV: 11 Int: 18 God: Gold: 41 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . d - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Scrolls c - a scroll of amnesia {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} h - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting - Level 4.0 Conjurations * Level 1.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 6% N/A 22% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dispel Undead Necr 1% 3d6 87% 4 Martyr's Knell Necr/Summ 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The dart slug launches a dart at you. The slug dart misses you. Found a pair of gloves. Found a viscous coppery potion. You see here a +0 pair of gloves. You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. Found a stone staircase leading down. h - a viscous coppery potion A ball python comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Your Alchemy skill increases to level 1! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - dart slug Aim: a dart slug (severely wounded, wandering, hasn't noticed you, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart hits you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Found a scroll labelled VIAMOMEUTE. You see here 6 stones. There is a fountain of clear blue water here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #######.## #.##.# #.# # #.##.# #.# #. #.##.# ########.# #.## #.##.# .........# #...### #..#.# ########## #.#...#### ####.#.# ##........#####......# #...⌠...⌠..........### #....#'#..#####.#### #....#@#..# #.# #....###..## #.# .....⌠...⌠..# #.# ##..........# #.# #..#..#..#.# #.# #..........# #.# ##.#.##.##.# #.# ##.#.##.##.# #.# ####..#.......# #.# .....####.##.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 315 | D:1 | Reached skill level 1 in Alchemy 319 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 322 | D:1 | Learned a level 2 spell: Searing Ray 408 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Whip || 8 Cast: Magic Dart || 12 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 408 | 259 | 149 | 0 | 143 | 1 | 408.0 | Dungeon | 408 | 259 | 149 | 0 | 143 | 1 | 408.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 408 daAuts