Dungeon Crawl Stone Soup version 0.32-a0-1039-ge5262815a4 (console) character file. Game seed: 5200962735693727308 62 ShinQuickMan the Conjurer (level 4, 0/30 HPs) Began as a Human Conjurer on May 3, 2024. Slain by a scorpion (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:28 (1091 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 1091, Time: 00:04:28 Health: 0/30 AC: 2 Str: 8 XL: 4 Next: 8% Magic: 5/8 EV: 11 Int: 20 God: Gold: 70 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -3), very slightly contaminated A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) g - a +2 heavy spear Missiles j - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} h - a scroll of fear {unknown} Potions e - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} i - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting - Level 4.0 Conjurations * Level 2.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 10% 3d6 19% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Summon Ice Beast Ice/Summ 2% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 4% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Found a rapier. A scorpion comes into view. You see here a fizzy ruby potion. Okay, then. Throw: 4 darts (poison) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (50% to hit) You throw a poisoned dart. The poisoned dart barely misses the scorpion. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel very sick. The scorpion stings you. x2 You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... ####$####..............# #.# #..............# #.# #..............### ###.# #.........!....... ###...# #..............### ##...### #####..#.......# #..### ##.####.#### #w## #.# ..) .. #.# #.######..(. #.# #@##........ w.# ##.s..### ### [## ###.).....## ## ##...##...>.### #.)####.......## ############.## #.....#..# ^..).......#.# #....(##.####### ...)..####...# #.....##........ ......###..### ##.....##........ .....[..#.#######......##........ You could see a scorpion. Vanquished Creatures 2 adders A dart slug (D:2) 2 ribbon worms (D:2) 2 endoplasms (D:2) 3 giant cockroaches (D:1) 2 goblins 4 hobgoblins 2 jackals (D:2) 3 ball pythons 3 bats 4 frilled lizards 6 kobolds 3 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 157 | D:1 | Reached skill level 1 in Alchemy 188 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 191 | D:1 | Learned a level 2 spell: Searing Ray 791 | D:1 | Reached XP level 3. HP: 20/24 MP: 0/6 1017 | D:2 | Reached XP level 4. HP: 23/30 MP: 4/8 1074 | D:2 | Noticed a scorpion 1091 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.8 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.8 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 16 | || 16 Spear | 2 | || 2 Throw: Dart | | 1 || 1 Cast: Magic Dart | 15 | || 15 Searing Ray | 14 | 3 || 17 Use: Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 21 | 6 || 27 Dodge: Dodged | 28 | 3 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1092 | 700 | 392 | 0 | 389 | 2 | 546.0 | Dungeon | 1092 | 700 | 392 | 0 | 389 | 2 | 546.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 818 daAuts D:2: 273 daAuts