Dungeon Crawl Stone Soup version 0.32-a0-1065-g04caa866ee (console) character file. Game seed: 15680272304863559611 36 ShinQuickMan the Conjurer (level 3, -2/24 HPs) Began as a Human Conjurer on May 4, 2024. Slain by a kobold ... wielding a +3 dagger (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:28 (777 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 777, Time: 00:03:28 Health: -2/24 AC: 2 Str: 7 XL: 3 Next: 37% Magic: 0/6 EV: 11 Int: 20 God: Gold: 30 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of poison {unknown} g - a scroll of blinking {unknown} Potions b - a potion of magic c - 2 potions of might {unknown} e - a potion of invisibility {unknown} i - 2 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations * Level 2.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Call Canine Familiar Summ 2% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The goblin hits you but does no damage. The web tears apart. The kobold hits you but does no damage. The goblin hits you with a +0 dagger. The kobold attacks as it pursues you! The kobold barely misses you. The goblin attacks as it pursues you! The goblin hits you but does no damage. You see here 15 gold pieces. The kobold attacks as it pursues you! The kobold hits you with a +3 dagger. The kobold attacks as it pursues you! The kobold hits you with a +3 dagger. Things that are here: a +0 whip; a kobold corpse The kobold hits you but does no damage. There is a stone staircase leading up here. The kobold hits you with a +3 dagger. The goblin hits you with a +0 dagger. You climb upwards. There is a stone staircase leading down here. The kobold attacks as it pursues you! The kobold hits you with a +3 dagger. The goblin completely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin. The goblin is heavily wounded. (Press . to maintain the ray.) The kobold hits you with a +3 dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: a kobold, wielding a +3 dagger A stone staircase leading down. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold, p - goblin Aim: a kobold, wielding a +3 dagger (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold hits you with a +3 dagger. You die... .....# ###########....# .....#####.........'....# .........#....######....# .....###.#.....#.###....# ...............#..#'....# #........##..÷.#..##....# ...##.÷#.......#........# #........#.....#...#.#### ##.#.....#.#..##...#.##### ##....##.#.###.g@..#.....# #........#.....K.........# #.##########.............# #.#####....#.............# #..........#....####.....# #######..................# ##........#.....#####....# ##.###..#.#.....# ###### ##..............# ###.#.###......## You could see a goblin and a kobold. Vanquished Creatures An adder (D:2) 2 ball pythons 2 endoplasms (D:1) 2 giant cockroaches 2 jackals (D:1) 3 kobolds A quokka (D:1) 4 bats 3 frilled lizards 2 goblins (D:1) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 157 | D:1 | Reached skill level 1 in Alchemy 188 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 194 | D:1 | Learned a level 2 spell: Searing Ray 694 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 777 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic, minmay_misc_feat_columns, minmay_misc_feat_chi D:2: layout_rooms, chequers_serial_rivers_small_3, st_stairs_9 Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.3 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.5 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 13 Dagger || 11 Cast: Magic Dart || 18 Searing Ray || 14 Armour: Robe || 34 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 777 | 430 | 347 | 0 | 143 | 2 | 388.5 | Dungeon | 777 | 430 | 347 | 0 | 143 | 2 | 388.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 712 daAuts D:2: 64 daAuts