Seeded DCSS version 0.31-a0-154-g56bf346678 (webtiles) character file. Game seed: 2788064069220614859 (custom seed) 0 SigmundSlayer the Ducker (level 1, 13/13 HPs) Began as a Gnoll Wanderer on June 11, 2023. Got out of the dungeon alive. The game lasted 00:00:22 (1 turns). SigmundSlayer the Ducker (Gnoll Wanderer) Turns: 1, Time: 00:00:23 Health: 13/13 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 6/6 EV: 14 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 4 throwing nets (quivered) Armour e - a +0 leather armour (worn) Scrolls d - a scroll of teleportation Miscellaneous c - a piece from Xom's chessboard (15/15) Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 2.3 Armour + Level 6.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 5.3 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 2.3 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 52% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 13% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, SigmundSlayer the Gnoll Wanderer. Game seed: 2788064069220614859 (custom seed) Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 4 throwing nets, a piece from Xom's chessboard (15/15), a scroll of teleportation, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Tukima's Dance. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### ##.....## ##.......## #....∩....# #.........#.. #....@......# #....>.....## #....⌠...⌠...# #.#.........## #..........## ############ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SigmundSlayer the Gnoll Wanderer began the quest for the | Orb. 0 | D:1 | SigmundSlayer set off with the following items: a +0 | dagger, 4 throwing nets, a piece from Xom's chessboard | (15/15), a scroll of teleportation, a +0 leather armour; | and the following spell memorised: Slow; and the following | spells available to memorise: Tukima's Dance. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic, ebering_ecumenical_altar_ruins, st_stairs_7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts