Dungeon Crawl Stone Soup version 0.33-a0-787-geca436ef18 (webtiles) character file. Game seed: 18144342525843555530 459708 SilverX5502 the Warrior (level 23, 0/215 HPs) Began as a Mountain Dwarf Forgewright on Jan 24, 2025. Was the Champion of Zin. Succumbed to a vault warden's poison ... on level 5 of the Vaults on Jan 25, 2025. The game lasted 03:27:25 (61996 turns). SilverX5502 the Warrior (MDFw) Turns: 61996, Time: 03:27:26 Health: 0/215 AC: 34 Str: 30 XL: 23 Next: 34% Magic: 45/45 EV: 7 Int: 23 God: Zin [******] Gold: 2728 SH: 0 Dex: 14 Spells: 36/58 levels left rFire + . . a - +9 eveningstar (flame) rCold + . . S - +0 tower shield {rC+} rNeg + + + X - +10 plate armour "Geohim" {rN++ Int+4 Stlth-} rPois . K - +2 helmet of Wariness {Slay+2} rElec + L - +2 cloak {Will+} rCorr . E - +0 pair of gloves SInv + g - +2 pair of boots Will +++.. l - amulet of Atotiz {rN+ Regen+ Str+3} Stlth N - ring of Totiseuh {rF+ Dex+6 SInv} HPRegen 1.35/turn o - ring of the Crown {rElec rN+ Str+6 Slay+3 Stlth-} MPRegen 0.29/turn %: no passive effects @: confused, mighty, lethally poisoned (0 -> -19), ambrosia-drunk, corroded, hasted, studying Fighting, very quick A: runic magic, artefact enchanting }: 2/15 runes: decaying, gossamer a: Renounce Religion, Recite, Vitalisation, Imprison, Sanctuary, Donate Gold You were on level 5 of the Vaults. You worshipped Zin. Zin was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the Abyss 1 time. You visited 1 bazaar. You also visited: Gauntlet and Ice Cave. You collected 5897 gold pieces. You spent 2800 gold pieces at shops. You donated 369 gold pieces to Zin. Inventory: Hand Weapons a - a +9 eveningstar of flaming (weapon) Armour g - a +2 pair of boots (worn) E - a +0 pair of gloves (worn) K - the +2 helmet of Wariness (worn) {Slay+2} (You found it on level 2 of the Swamp) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). L - a +2 cloak of willpower (worn) S - a +0 tower shield of cold resistance (worn) X - the +10 plate armour "Geohim" (worn) {rN++ Int+4 Stlth-} (You found it in a Gauntlet) rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. Jewellery b - a ring of willpower d - a ring of resist corrosion l - the amulet of Atotiz (worn) {rN+ Regen+ Str+3} (You bought it in a shop in a bazaar) [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). n - a ring of protection from cold o - the ring of the Crown (worn) {rElec rN+ Str+6 Slay+3 Stlth-} (You took it off a minotaur in a Gauntlet) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth-: It makes you less stealthy. u - a ring of protection from cold N - the ring of Totiseuh (worn) {rF+ Dex+6 SInv} (You found it in an ice cave) [ring of protection from fire] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Wands c - a wand of quicksilver (28) q - a wand of warping (42) y - a wand of charming (32) B - a wand of flame (33) I - a wand of digging (16) Scrolls f - 2 scrolls of noise j - 4 scrolls of revelation k - 9 scrolls of poison p - 5 scrolls of fear s - 4 scrolls of vulnerability w - 4 scrolls of amnesia H - 5 scrolls of immolation M - 3 scrolls of silence O - 7 scrolls of fog Potions i - 2 potions of magic m - 15 potions of curing r - 5 potions of brilliance t - 7 potions of enlightenment x - 3 potions of berserk rage z - a potion of might D - 2 potions of cancellation G - 11 potions of ambrosia J - 6 potions of mutation Q - 7 potions of haste R - a potion of resistance U - 5 potions of attraction Z - 2 potions of invisibility Miscellaneous e - a +1 phantom mirror C - a +1 sack of spiders T - a +2 Gell's gravitambourine (2/2) V - a +1 lightning rod (4/4) W - a +3 tin of tremorstones (2/2) Skills: + Level 19.8 Fighting - Level 16.0 Maces & Flails + Level 19.3 Armour - Level 1.3 Dodging - Level 1.4 Stealth + Level 19.3 Shields + Level 18.1 Spellcasting + Level 18.2 Forgecraft + Level 19.8 Invocations - Level 5.0 Evocations You had 36 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Forge Phalanx Beetle Frge 40% N/A 1% 6 b - Construct Spike Laun Frge 100% 2d7 0% 2 c - Diamond Sawblades Frge 40% 4d8 2% 7 d - Fortress Blast Frge 100% 6d17 1% 6 e - Kinetic Grapnel Frge 100% 1d8 0% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 81% N/A 0% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 58% N/A 1% 4 Forge Lightning Spire Air/Frge 58% 3d8 1% 4 Rending Blade Conj/Frge 58% 2d(8+3*) 1% 4 Alistair's Walking Alem Alch/Frge 58% N/A 3% 5 Apportation Tloc 40% N/A 5% 1 Foxfire Conj/Fire 80% 2x1d8 5% 1 Magic Dart Conj 80% 1d7 5% 1 Poisonous Vapours Alch/Air 80% 1d4 5% 1 Summon Small Mammal Summ 80% N/A 5% 1 Ensorcelled Hibernation Hex/Ice 40% N/A 9% 2 Jinxbite Hex 40% N/A 9% 2 Lesser Beckoning Tloc 40% N/A 9% 2 Scorch Fire 40% 2d6 9% 2 Searing Ray Conj 40% 2d5 9% 2 Static Discharge Conj/Air 40% 3-5/arc 9% 2 Sublimation of Blood Necr 20% N/A 9% 2 Frozen Ramparts Ice 40% 1d7 17% 3 Fugue of the Fallen Necr 20% N/A 17% 3 Hailstorm Conj/Ice 20% 3d7 17% 3 Inner Flame Hex/Fire 20% N/A 17% 3 Maxwell's Portable Pile Tloc 20% (3-9)d4 17% 3 Ozocubu's Armour Ice 20% N/A 17% 3 Passwall Erth 20% N/A 17% 3 Sigil of Binding Hex 20% N/A 17% 3 Summon Ice Beast Ice/Summ 20% N/A 17% 3 Swiftness Air 20% N/A 17% 3 Teleport Other Tloc 20% N/A 17% 3 Tukima's Dance Hex 20% N/A 17% 3 Airstrike Air 10% 2d(2-18) 50% 4 Anguish Hex/Necr 10% N/A 50% 4 Cause Fear Hex 10% N/A 50% 4 Dimensional Bullseye Hex/Tloc 10% N/A 50% 4 Flame Wave Conj/Fire 20% 2d7 50% 4 Fulminant Prism Conj/Alch 10% 3d9 50% 4 Ignite Poison Fire/Alch 20% N/A 50% 4 Sticky Flame Fire/Alch 20% 2d6 50% 4 Lee's Rapid Deconstruct Erth 10% 3d8* 83% 5 Summon Forest Summ/Tloc 10% N/A 83% 5 Yara's Violent Unravell Hex/Alch 10% 3d6 83% 5 Platinum Paragon Frge 40% 4d18 97% 9 Hellfire Mortar Fire/Erth/Frge 24% 4d9 98% 7 Eringya's Noxious Bog Alch 10% 4d6 100% 6 Permafrost Eruption Ice/Erth 10% 2x4d3 100% 6 Plasma Beam Fire/Air 10% 2x1d21 100% 6 Starburst Conj/Fire 10% 6d5 100% 6 Summon Cactus Giant Summ 10% N/A 100% 6 Enfeeble Hex 10% N/A 100% 7 Magnavolt Erth/Air 10% 4d11 100% 7 Manifold Assault Tloc 10% N/A 100% 7 Summon Hydra Summ 10% N/A 100% 7 Chain Lightning Conj/Air 10% 3d13 100% 9 Fire Storm Conj/Fire 10% 8d3 100% 9 Shatter Erth 10% 3d11* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 IceCv (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: Orc:2 [?=( Elf:2 * Vaults:2 (? Depths:3 = Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:1 Annotations: D:5 Sigmund Swamp:4 1 runed translucent door, Naistiu's ghost, adept DESu Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History A fire giant comes into view. It is wielding a +1 great sword of flaming. The deep elf high priest says, "You will make a fine sacrifice." Okay, then. Casting: Diamond Sawblades (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. Your butterfly disappears in a burst of colours! A deep elf demonologist comes into view. It is wielding a +0 dagger. A necromancer comes into view. It is wielding a +1 dagger of protection. You feel yourself speed up. The deep elf demonologist shouts! The vault warden cowers, then darts away. You feel very mighty all of a sudden. You are confused. You feel invigorated. The deep elf demonologist mumbles some strange words. An ironbound preserver comes into view. It is wielding a +0 scimitar. The vault warden gives up. x2 The deep elf demonologist mumbles some strange words. The vault warden gibbers meaninglessly. The vault sentinel seems less brilliant. A war gargoyle comes into view. It is wielding a +0 dire flail. The deep elf demonologist prays for help. The ironbound preserver casts a spell. The ironbound preserver begins to accept its allies' injuries. The deep elf high priest invokes the aid of its god against you. Something smites you! * * * LOW HITPOINT WARNING * * * The vault warden hits you with a +0 great sword of venom! * * * LOW HITPOINT WARNING * * * You are poisoned. Cornered, the deep elf demonologist turns to fight! The polterguardian focuses its will at you. The lance of force hits you!! * * * LOW HITPOINT WARNING * * * You are knocked back by the lance of force. Cornered, the vault warden turns to fight! You die... #....#..####ocpp## #c*ee# ##..# #....#...##pQCeup###ec.uC.##...#. #....#ooe..v.##ec†.)ve##.T....e#. ............####c.)).####p....... ...o))9#######################C.. ..