Dungeon Crawl Stone Soup version 0.33-a0-798-g13cf12185f (webtiles) character file. Game seed: 272407428484966551 25 SilverX5502 the Ducker (level 3, -3/29 HPs) Began as a Merfolk Monk on Jan 28, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:45 (1380 turns). SilverX5502 the Ducker (Merfolk Monk) Turns: 1380, Time: 00:03:46 Health: -3/29 AC: 3 Str: 15 XL: 3 Next: 4% Magic: 3/3 EV: 13 Int: 5 God: Gold: 141 SH: 0 Dex: 18 Spells: 2/2 levels left rFire + + . a - +0 falchion rCold . . . d - orb {light} rNeg . . . h - +0 leather armour of the Merchant {rF++ Str+4 Int-4} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: attractive, glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour d - an orb of light (worn) h - the +0 leather armour of the Merchant (worn) {rF++ Str+4 Int-4} (You found it on level 2 of the Dungeon) rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Scrolls e - 3 scrolls of noise {unknown} f - 3 scrolls of identify {unknown} g - a scroll of teleportation {unknown} j - a scroll of blinking {unknown} k - a scroll of vulnerability {unknown} l - a scroll of fog {unknown} Potions c - a potion of ambrosia i - a potion of curing {unknown} Skills: + Level 3.6 Fighting * Level 4.4 Long Blades + Level 4.4 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d2 54% 1 Mercury Arrow Conj/Alch 0% 2d5 69% 2 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Here: Terence, wielding a +0 flail and wearing a +0 ring mail (haloed) The floor. Terence screams, "Stand, coward! You want a fight, show some honour!" There is an open door here. Terence attacks as he pursues you! Terence misses you. Terence screams, "I'm retired! Go away!" Terence attacks as he pursues you! Terence barely misses you. You see here a bat corpse. You see here a ball python corpse. There is a stone staircase leading up here. You hit Terence but do no damage. Terence barely misses you. You completely miss Terence. Terence barely misses you. You slash Terence! Terence is heavily wounded. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail. You hit Terence. Terence is heavily wounded. Terence closely misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 flail! You hit Terence. Terence is heavily wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ###..##.# #.##.# #..##.> ..# .### #..##### ### ..# #..## .# ###...## .# .......## ### .# #.......## ##.##.# .........####...#.## ......)..'...††@@..# .........####....#.# #.......## ##.....# ##.....## ##.#### ##...## #.# ##+## #.# #.# #.# You could see Terence. Vanquished Creatures A ribbon worm (D:2) 4 bats 2 giant cockroaches (D:1) 2 goblins A hobgoblin (D:2) 2 kobolds A quokka (D:2) 4 ball pythons 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SilverX5502 the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 275 | D:2 | Identified the +0 leather armour of the Merchant {rF++ | Str+4 Int-4} 386 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 1283 | D:3 | Reached XP level 3. HP: 26/29 MP: 3/3 1346 | D:3 | Noticed Terence 1380 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, minivault_27 D:2: layout_rooms, chequers_serial_rivers_large_a, kennysheep_generic_room_6, uniq_natasha D:3: layout_loops_corners, uniq_grinder, uniq_terence Skill XL: | 1 | ---------------+----+----- Long Blades | 4 | 4.4 Fighting | | 3.6 Dodging | | 4.4 Action || total ---------------------------++------- Melee: Falchion || 55 Use: Potion || 1 Armour: Leather armour || 33 Robe || 1 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1382 | 1361 | 21 | 30 | 1063 | 3 | 460.7 | Dungeon | 1382 | 1361 | 21 | 30 | 1063 | 3 | 460.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1087 daAuts D:2: 188 daAuts D:3: 107 daAuts