Dungeon Crawl Stone Soup version 0.28-a0-1493-g08698888e4 (webtiles) character file. Game seed: 9191622414099102793 22 SirDiesAlot the Magician (level 3, 27/27 HPs) Began as a Djinni Conjurer on Jan 12, 2022. Got out of the dungeon alive. The game lasted 00:01:10 (872 turns). SirDiesAlot the Magician (Djinni Conjurer) Turns: 872, Time: 00:01:11 Health: 27/27 AC: 2 Str: 6 XL: 3 Next: 7% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of teleportation {unknown} Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Animate Skeleton Necr 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You reach down and open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Animate Skeleton wells up from within. Spell assigned to 'f'. A hobgoblin comes into view. You can't go up here! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! You hear a shout! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. There is an open door here. Things that are here: a +0 whip; 4 stones Found a club. There is an open door here. There is an open door here. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ................### #.####.####.##...## #...##...###..# #.⌠.##.⌠.# ##[# #...##...####.# # ##.####.###...# ####.####.####.###.⌠.# .....................# .......@.........##.## .....................# ####.####.####.###.⌠.# # ##.####.###...# #...##...####.# # #.⌠.##.⌠†# ##.# #. #...##...###..# ####.####.####.#)...## ..[...............### There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 bats (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 189 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 616 | D:1 | Reached skill level 1 in Fighting 800 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 800 | D:1 | Learned a level 1 spell: Animate Skeleton 872 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, serial_shops, shop, nrook_mini_vaults, minmay_heptomino_l4 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.7 Action || total -------------------------++------- Cast: Magic Dart || 41 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 872 | 806 | 66 | 0 | 737 | 1 | 872.0 | Dungeon | 872 | 806 | 66 | 0 | 737 | 1 | 872.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 872 daAuts