Seeded DCSS version 0.29-a0-91-gdebf4667c2 (webtiles) character file. Game seed: 9199743578317508104 (custom seed) 41 SirDiesAlot the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Feb 8, 2022. Slain by Terence (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (1121 turns). SirDiesAlot the Conjurer (Deep Elf Conjurer) Turns: 1121, Time: 00:02:52 Health: 0/20 AC: 2 Str: 4 XL: 3 Next: 32% Magic: 2/10 EV: 12 Int: 24 God: Gold: 20 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . SeeInvis . a - staff of fire rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Armour c - a +0 robe (worn) Magical Staves a - a staff of fire (weapon) Scrolls b - a scroll of identify {unknown} Potions d - a potion of haste {unknown} Skills: + Level 1.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Summon Forest Summ/Tloc 2% N/A 95% 5 Eringya's Noxious Bog Tmut/Pois 2% N/A 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Terence is moderately wounded. You finish channelling your searing ray. Terence screams, "I'm going to kill you!" Terence hits you with a +1 falchion of holy wrath. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 falchion of holy wrath and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +1 falchion of holy wrath. The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +1 falchion of holy wrath. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +1 falchion of holy wrath! * * * LOW HITPOINT WARNING * * * You see here an adder corpse. Found a stone staircase leading up. Terence closely misses you. You see here an adder corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 falchion of holy wrath and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +1 falchion of holy wrath. You die... ########### # #.........# #.#.#.......# !..##.#@#.####### ...$...@..<#... ......#†#+##.#### .######.........# #.........# #.........# #.........# #####.........# #<......##.#### You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) A bat (D:1) 3 endoplasms (D:1) 4 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 231 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 519 | D:1 | Reached skill level 1 in Fighting 607 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/10 891 | D:1 | Found a faded altar of an unknown god. 1070 | D:1 | Learned a level 2 spell: Searing Ray 1074 | D:2 | Noticed Terence 1121 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, hellmonk_ecumenical_altar_prayer_group D:2: layout_basic, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total -------------------------++------- Cast: Magic Dart || 44 Searing Ray || 3 Armor: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1120 | 1061 | 59 | 0 | 923 | 2 | 560.0 | Dungeon | 1120 | 1061 | 59 | 0 | 923 | 2 | 560.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1070 daAuts D:2: 49 daAuts