Seeded DCSS version 0.29-a0-356-g7bc237e783 (webtiles) character file. Game seed: 396712021694415082 (custom seed) 2089 SirDiesAlot the Magician (level 9, -3/45 HPs) Began as a Kobold Enchanter on Apr 25, 2022. Slain by a two-headed ogre ... wielding a +0 giant club (15 damage) ... on level 7 of the Dungeon. The game lasted 00:24:31 (11222 turns). SirDiesAlot the Magician (Kobold Enchanter) Turns: 11222, Time: 00:24:32 Health: -3/45 AC: 4 Str: 5 XL: 9 Next: 52% Magic: 1/19 EV: 15 Int: 21 God: Gold: 285 SH: 0 Dex: 21 Spells: 13/22 levels left rFire + . . SeeInvis . a - +2 dagger (speed) rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 robe rPois . Reflect . G - +0 helmet rElec . Harm . A - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++++...... v - amulet of regeneration HPRegen 0.95/turn q - ring of Taujan {+Blink rF+ rN+ Dex+6} MPRegen 0.16/turn C - ring of flight @: confusing by touch, flying A: small, no large weapons, nightstalker 3 a: Evoke Blink You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 285 gold pieces. Inventory: Hand Weapons a - a +2 dagger of speed (weapon) Armour b - a +0 robe (worn) t - a +2 leather armour of cold resistance A - a +0 cloak (worn) G - a +0 helmet (worn) Magical Staves p - a staff of cold Jewellery f - a ring of fire q - the ring of Taujan (left hand) {+Blink rF+ rN+ Dex+6} (You found it on level 3 of the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. rN: It protects you from negative energy. +Blink: It lets you blink. v - an amulet of regeneration (around neck) C - a ring of flight (right hand) Wands E - a wand of paralysis (14) F - a wand of acid (9) Scrolls e - 10 scrolls of identify {unknown} g - 3 scrolls of enchant armour {unknown} h - a scroll of blinking {unknown} i - a scroll of magic mapping {unknown} j - 2 scrolls of vulnerability {unknown} n - 3 scrolls of teleportation {unknown} r - a scroll of torment {unknown} y - a scroll of silence {unknown} z - a scroll of fog {unknown} Potions c - 2 potions of invisibility d - a potion of might {unknown} k - a potion of haste {unknown} l - a potion of brilliance {unknown} m - 3 potions of curing {unknown} o - a potion of flight {unknown} s - a potion of degeneration {unknown} u - 2 potions of heal wounds {unknown} x - a potion of magic {unknown} B - a potion of ambrosia {unknown} D - a potion of resistance {unknown} H - a potion of mutation {unknown} Skills: - Level 1.3 Short Blades - Level 2.4 Dodging - Level 4.0 Stealth - Level 7.0 Spellcasting - Level 6.4 Hexes - Level 6.4 Ice Magic * Level 4.4 Poison Magic You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 68% N/A 1% 2 b - Confusing Touch Hex 34% N/A 1% 3 c - Olgreb's Toxic Radia Pois 26% N/A 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 34% N/A 1% 3 Dazzling Flash Conj/Hex 40% N/A 7% 3 Magic Dart Conj 28% 1d4 9% 1 Call Imp Summ 7% N/A 13% 2 Mephitic Cloud Conj/Pois/Air 13% N/A 14% 3 Ozocubu's Refrigeration Ice 17% 4d8 99% 7 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Elyvilon Okawaru Shops: D:3 [ D:4 : D:5 [ Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History You begin to radiate toxic energy. The two-headed ogre looks even sicker. The two-headed ogre looks as sick as possible! Your toxic aura wanes. The two-headed ogre seems less confused. You hit the two-headed ogre but do no damage. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant spiked club. You hit the two-headed ogre but do no damage. The two-headed ogre appears confused. The two-headed ogre is severely wounded. The two-headed ogre gestures wildly. Casting: Olgreb's Toxic Radiance (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? You begin to radiate toxic energy. The two-headed ogre looks even sicker. Your toxic aura wanes. Found 14 gold pieces. The two-headed ogre laughs crazily. The two-headed ogre seems less confused. The two-headed ogre looks more healthy. You see here 2 poisoned darts. Casting: Olgreb's Toxic Radiance (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. You hit the two-headed ogre but do no damage. The two-headed ogre is almost dead. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant spiked club!! You hit the two-headed ogre but do no damage. The two-headed ogre is almost dead. You hit the two-headed ogre but do no damage. You punch the two-headed ogre. The two-headed ogre is almost dead. You hit the two-headed ogre but do no damage. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club! You die... ###.#...... #........... #.##........ #.#..###.... #########...## #.... #..........###...#.. #####..........# #O#.#.. #..............# #.#.#.. #