Seeded DCSS version 0.29-a0-418-gc0181ea820 (webtiles) character file. Game seed: 15344678583510258279 (custom seed) 27 SirDiesAlot the Conjurer (level 2, -4/16 HPs) Began as a Deep Elf Conjurer on May 17, 2022. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (1248 turns). SirDiesAlot the Conjurer (Deep Elf Conjurer) Turns: 1248, Time: 00:01:30 Health: -4/16 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 7/8 EV: 12 Int: 22 God: Gold: 29 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . a - +0 spear (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 spear of venom (weapon) Armour g - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of fog {unknown} h - a scroll of teleportation {unknown} Potions f - a potion of attraction {unknown} Skills: + Level 0.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of digging (2) (82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is lightly wounded. Terence barely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of digging (2) (lightly wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. Terence hits you with a +0 flail. Terence closely misses you. Terence shouts, "Get ready for death!" Terence hits you with a +0 flail. Magic courses through your body. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of digging (2) (lightly wounded, 82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! You die... ##.....## #.......# ###. #....... ..... #.......####...... # ##.....##.@@...... #.#.......#.##...... #..........†#######. #............## #.#.....#........... ##......###.###..# #####..###.### #..#...... #....###. You could see Terence. Vanquished Creatures 2 endoplasms 4 hobgoblins (D:1) 4 jackals (D:2) A kobold (D:1) A quokka (D:1) 5 goblins 6 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 211 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 258 | D:1 | Learned a level 2 spell: Searing Ray 1237 | D:2 | Noticed Terence 1248 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_terence Action || total -------------------------++------- Cast: Magic Dart || 40 Searing Ray || 3 Use: Potion || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1247 | 1235 | 12 | 56 | 1031 | 2 | 623.5 | Dungeon | 1247 | 1235 | 12 | 56 | 1031 | 2 | 623.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 958 daAuts D:2: 289 daAuts