Seeded DCSS version 0.29-a0-477-g62b78b4225 (webtiles) character file. Game seed: 15344678583510258279 (custom seed) 38 SirDiesAlot the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on May 24, 2022. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (2108 turns). SirDiesAlot the Conjurer (Deep Elf Conjurer) Turns: 2108, Time: 00:02:24 Health: -4/20 AC: 2 Str: 4 XL: 3 Next: 25% Magic: 1/10 EV: 12 Int: 24 God: Gold: 26 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . a - +0 spear (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 spear of venom (weapon) Armour f - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of fog {unknown} Potions b - a potion of magic g - 2 potions of attraction {unknown} Skills: + Level 0.8 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.0 Spellcasting * Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of digging (2) (82% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Unknown command. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Terence misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of digging (2) (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence misses you. You hit Terence but do no damage. Terence is poisoned. You punch Terence, but do no damage. Terence is severely wounded. Terence hits you with a +0 flail! You completely miss Terence. Terence is severely wounded. Terence closely misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail. Terence attacks as you move away! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence hits you with a +0 flail. You die... ######### ##### ........####...# ..)...†@@÷.....# .....†...###...# !.......####...########## ..........).............. (.......######..####..... ........# ##.# #..... ..[.....# #.# #####) ......... #.# #. #.######. #.# ###. You could see Terence (very poisoned). Vanquished Creatures A worm (D:2) 2 bats (D:2) 2 endoplasms 5 hobgoblins 4 jackals (D:2) 3 kobolds 2 quokkas 5 goblins 6 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 288 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 291 | D:1 | Learned a level 2 spell: Searing Ray 1855 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/10 2095 | D:2 | Noticed Terence 2107 | D:2 | HP: 1/20 [Terence/+0 flail (7)] 2108 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Fighting | | 0.8 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total -------------------------++------- Melee: Unarmed || 1 Spear || 3 Punch || 1 Cast: Magic Dart || 54 Searing Ray || 4 Armor: Robe || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2107 | 2092 | 15 | 163 | 1777 | 2 | 1053.5 | Dungeon | 2107 | 2092 | 15 | 163 | 1777 | 2 | 1053.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1646 daAuts D:2: 461 daAuts