Seeded DCSS version 0.29-a0-477-g62b78b4225 (webtiles) character file. Game seed: 15344678583510258279 (custom seed) 63 SirDiesAlot the Conjurer (level 3, 11/20 HPs) Began as a Deep Elf Conjurer on May 24, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:02:40 (1774 turns). SirDiesAlot the Conjurer (Deep Elf Conjurer) Turns: 1774, Time: 00:02:41 Health: 11/20 AC: 3 Str: 4 XL: 3 Next: 89% Magic: 1/10 EV: 12 Int: 24 God: Gold: 26 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . g - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of fog {unknown} Potions b - a potion of magic f - 2 potions of attraction {unknown} Skills: + Level 1.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.3 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You finish putting on your +0 pair of gloves. Terence the Incautious comes into view. He is wielding a +0 flail, quivering atropa-tipped darts and carrying a wand of digging (2). An endoplasm comes into view. Terence shouts! Found a runed spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail, quivering atropa-tipped darts and carrying a wand of digging (2) (82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The endoplasm quivers. Terence drinks a potion. Terence seems to speed up. The searing ray hits Terence. Terence is heavily wounded. Terence throws an atropa-tipped dart. The atropa-tipped dart barely misses you. The searing ray hits Terence! Terence is almost dead. The searing ray hits Terence. You kill Terence! You finish channelling your searing ray. The endoplasm freezes you. You are frozen. Your Fighting skill increases to level 1! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! The endoplasm freezes you. You are frozen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.###..##.######.# ###.###.....# .# #...........# ....###.##...## . #..###.# . ##.###..##. ... #...#..... .....#####............ ......)@....###.#.... .............##..#.. .....#.###.#.......### .... #.###.....#.....## ... #)...###.........# ## ## ... #....#.#.# ##>##........# #......#....## #..†<#..###... There were no monsters in sight! Vanquished Creatures Terence (D:2) A worm (D:2) 2 bats (D:2) 2 endoplasms 5 hobgoblins 4 jackals (D:2) 3 kobolds 2 quokkas 5 goblins 6 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 251 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 549 | D:1 | Learned a level 2 spell: Searing Ray 1441 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/10 1762 | D:2 | Noticed Terence 1769 | D:2 | Killed Terence 1770 | D:2 | Reached skill level 1 in Fighting 1770 | D:2 | Reached skill level 5 in Conjurations 1774 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 50 Searing Ray || 6 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1774 | 1762 | 12 | 457 | 1073 | 2 | 887.0 | Dungeon | 1774 | 1762 | 12 | 457 | 1073 | 2 | 887.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1134 daAuts D:2: 640 daAuts