Seeded DCSS version 0.30-a0-187-gd9c2deaf24 (webtiles) character file. Game seed: 12781537926682784888 (custom seed) 79 SirDiesAlot the Conjurer (level 4, 0/30 HPs) Began as a Merfolk Conjurer on Oct 3, 2022. Slain by Natasha (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (1387 turns). SirDiesAlot the Conjurer (Merfolk Conjurer) Turns: 1387, Time: 00:02:40 Health: 0/30 AC: 2 Str: 7 XL: 4 Next: 38% Magic: 0/8 EV: 12 Int: 19 God: Gold: 48 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . SeeInvis . a - +1 short sword (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +1 short sword of speed (weapon) Armour d - a +0 robe (worn) Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} f - 2 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} h - 2 scrolls of amnesia {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting * Level 4.3 Conjurations * Level 0.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Iskenderun's Mystic Conj/Tloc 10% 2d4 54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The searing ray hits Natasha. Natasha is moderately wounded. You finish channelling your searing ray. You hit Natasha but do no damage. Natasha is moderately wounded. Natasha howls an incantation. Natasha's front paws start to glow. Natasha closely misses you. You barely miss Natasha. Natasha is moderately wounded. You hit Natasha. Natasha is heavily wounded. Natasha claws you. You barely miss Natasha. Natasha is heavily wounded. Natasha claws you. You hit Natasha but do no damage. Natasha is heavily wounded. You closely miss Natasha. Natasha is heavily wounded. Natasha claws you! You barely miss Natasha. Natasha is heavily wounded. Natasha closely misses you. You barely miss Natasha. Natasha is heavily wounded. You closely miss Natasha. Natasha is heavily wounded. Natasha claws you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, 72% to hit) The searing ray hits Natasha. Natasha is almost dead. (Press . to maintain the ray.) Natasha claws you. You die... #.............. ..... #.....(........ ...$... ###.............. ........# #................ ........# ##............... ........## #.#............. .......?.# #.##...)..#..... .........###.######.......# ......).†h@..## #.###.#.= .......).###.)####..# .### J........###......... .............#####.#. ............†..# ........###..#.# ####..... #...... ##.##. #....... #. # .......... You could see Natasha. Vanquished Creatures Natasha (twice) (D:2) A dart slug (D:2) 2 bats (D:1) 4 endoplasms 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons A frilled lizard (D:2) 2 goblins (D:2) 2 kobolds 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 245 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 248 | D:1 | Learned a level 2 spell: Searing Ray 998 | D:2 | Noticed Natasha 1081 | D:2 | Noticed a crimson imp 1081 | D:2 | Killed Natasha 1082 | D:2 | Reached skill level 4 in Conjurations 1082 | D:2 | Reached XP level 3. HP: 17/24 MP: 0/6 1218 | D:2 | Noticed Natasha 1310 | D:2 | Killed Natasha 1311 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/8 1316 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1370 | D:2 | Noticed Natasha 1387 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic D:2: layout_rooms, grunt_ministairs_13, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.3 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 36 | || 36 Short sword | 2 | 9 || 11 Dagger | 2 | || 2 Cast: Magic Dart | 46 | 3 || 49 Searing Ray | 3 | 2 || 5 Stab: Sleeping | 1 | || 1 Armor: Robe | 11 | || 11 Dodge: Dodged | 34 | 2 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1393 | 1374 | 19 | 142 | 1008 | 2 | 696.5 | Dungeon | 1393 | 1374 | 19 | 142 | 1008 | 2 | 696.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1130 daAuts D:2: 263 daAuts