Seeded DCSS version 0.30-a0-187-gd9c2deaf24 (webtiles) character file. Game seed: 12781537926682784888 (custom seed) 564 SirDiesAlot the Conjurer (level 7, -2/46 HPs) Began as a Merfolk Conjurer on Oct 3, 2022. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:07:27 (4493 turns). SirDiesAlot the Conjurer (Merfolk Conjurer) Turns: 4493, Time: 00:07:27 Health: -2/46 AC: 2 Str: 7 XL: 7 Next: 32% Magic: 6/13 EV: 12 Int: 19 God: Gold: 202 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . SeeInvis . a - +1 short sword (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (-2 -> -15) A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 202 gold pieces. Inventory: Hand Weapons a - a +1 short sword of speed (weapon) Missiles t - 6 datura-tipped darts Armour d - a +0 robe (worn) Magical Staves s - a staff of air Jewellery n - a +4 ring of evasion Wands l - a wand of mindburst (10) o - a wand of roots (16) r - a wand of polymorph (14) Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} f - 5 scrolls of identify {unknown} g - 2 scrolls of enchant armour {unknown} h - 2 scrolls of amnesia {unknown} i - a scroll of immolation {unknown} p - a scroll of enchant weapon {unknown} Potions b - a potion of magic m - a potion of heal wounds {unknown} q - a potion of mutation {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 4.1 Spellcasting + Level 4.7 Conjurations * Level 1.8 Hexes * Level 3.4 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Fedhas Annotations: D:4 Dowan, Duvessa Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a water moccasin (almost dead, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel sick. The water moccasin closely misses you. The searing ray misses the water moccasin. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The water moccasin bites you but does no damage. Unknown command. It was a potion of ambrosia. You are confused. You feel invigorated. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. You feel less invigorated. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 63% to hit) The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) You die... #### #..####### ###........###.## #........@....... ###................ ##....#............. ##........##..#...... ##.........#.......... #.........#........... ###.........#.....###... ..................## ... .....>...<.........# ... There were no monsters in sight! Vanquished Creatures Menkaure (D:4) 2 water moccasins A necrophage (D:3) A howler monkey (D:3) A jelly (D:4) Natasha (thrice) (D:2) An orc wizard (D:3) 2 adders 5 worms 2 dart slugs (D:2) 7 orcs 6 bats 7 endoplasms 5 giant cockroaches 4 hobgoblins 2 jackals (Sewer) 4 quokkas 6 ball pythons 4 frilled lizards 6 goblins 6 kobolds 7 rats 83 creatures vanquished. Vanquished Creatures (others) A plant (D:3) 1 creature vanquished. Grand Total: 84 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 320 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 364 | D:1 | Learned a level 2 spell: Searing Ray 1081 | D:2 | Noticed Natasha 1133 | D:2 | Killed Natasha 1134 | D:2 | Reached XP level 3. HP: 23/24 MP: 0/7 1481 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/8 1486 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1497 | D:2 | Noticed Natasha 1505 | D:2 | Killed Natasha 1642 | D:2 | Reached skill level 1 in Translocations 1983 | D:2 | Noticed Natasha 1987 | D:2 | Killed Natasha 1988 | D:2 | Reached XP level 5. HP: 15/35 MP: 5/10 2391 | D:3 | Found a faded altar of an unknown god. 2427 | D:3 | Found a glowing drain. 2449 | Sewer | Entered a sewer 2574 | Sewer | Noticed a water moccasin 2580 | Sewer | Killed a water moccasin 2581 | Sewer | Reached XP level 6. HP: 35/41 MP: 3/11 2753 | D:3 | Found a blossoming altar of Fedhas. 3553 | D:3 | Learned a level 4 spell: Fulminant Prism 3577 | D:4 | Noticed a water moccasin 3686 | D:4 | Noticed Duvessa 3688 | D:4 | Noticed Dowan 3839 | D:4 | Noticed Menkaure 4275 | D:4 | Reached skill level 1 in Hexes 4275 | D:4 | Reached XP level 7. HP: 35/46 MP: 9/13 4310 | D:4 | Killed Menkaure 4491 | D:4 | HP: 1/46 [water moccasin (4)] 4493 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic D:2: layout_rooms, grunt_ministairs_13, uniq_natasha D:3: layout_basic, mainiacjoe_overflow_brackets, portal_sewer_entry_a, basic_ecumenical_altar, serial_bayou_lagoon_a, kennysheep_generic_room_14 D:4: layout_cave_pools, pdpol_temple_overflow_zin_treasury_gozag_greed, uniq_menkaure, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 4 | 4.7 Translocations | 1 2 3 | 3.4 Hexes | 1 | 1.8 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 3 | | || 3 Unarmed | 2 | | || 2 Short sword | 6 | 20 | || 26 Tailslap | | 1 | || 1 Cast: Magic Dart | 57 | 60 | 3 || 120 Searing Ray | 1 | 20 | 6 || 27 Use: Potion | | | 2 || 2 Stab: Sleeping | 1 | | || 1 Armor: Robe | 1 | 8 | 1 || 10 Dodge: Dodged | 10 | 33 | 5 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4474 | 4359 | 115 | 1075 | 2652 | 5 | 894.8 | Dungeon | 4232 | 4117 | 115 | 962 | 2571 | 4 | 1058.0 | Sewer | 242 | 242 | 0 | 113 | 81 | 1 | 242.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1618 daAuts D:1: 1308 daAuts D:2: 1050 daAuts D:4: 254 daAuts Sewer: 242 daAuts