Seeded DCSS version 0.30-a0-292-g0f741e3f8e (webtiles) character file. Game seed: 1450253310684036133 (custom seed) 65321 SirDiesAlot the Eclecticist (level 14, -5/68 HPs) Began as a Deep Elf Conjurer on Oct 18, 2022. Was an Elder of Vehumet. Slain by a six-headed hydra (7 damage) ... on level 12 of the Dungeon. The game lasted 01:15:29 (28529 turns). SirDiesAlot the Eclecticist (Deep Elf Conjurer) Turns: 28529, Time: 01:15:30 Health: -5/68 AC: 8 Str: 4 XL: 14 Next: 75% Magic: 30/37 EV: 12 Int: 29 God: Vehumet [****..] Gold: 1774 SH: 0 Dex: 13 Spells: 11/47 levels left rFire + . . SeeInvis . a - staff of fire rCold + + . Faith . e - orb {light} rNeg + . . Spirit . p - +2 robe {Will+} rPois + Reflect . u - +0 hat {Will+} rElec + Harm . L - scarf {rC+ rF+} rCorr . Rampage . d - +2 pair of gloves {hurl} Will +++.. w - +0 pair of boots Stlth +......... i - amulet of regeneration HPRegen 1.11/turn t - ring "Guoroim" {rElec rPois rF- rC+ rN+} MPRegen 0.25/turn j - ring of wizardry @: lethally poisoned (-5 -> -11), glowing A: no striking features a: Renounce Religion You were on level 12 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 2 branches of the dungeon, and saw 18 of its levels. You also visited: Sewer and Gauntlet. You collected 1774 gold pieces. Inventory: Hand Weapons K - the +5 short sword "Vujua" {pain, Fly Stlth+} (You found it on level 7 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Fly: It grants you flight. Stlth: It makes you more stealthy. T - the +7 broad axe of Reason {flame, rN+ Int+2} (You found it on level 9 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). rN: It protects you from negative energy. Missiles Z - a curare-tipped dart Armour d - a +2 pair of gloves of hurling (worn) e - an orb of light (worn) p - a +2 robe of willpower (worn) u - a +0 hat of willpower (worn) w - a +0 pair of boots (worn) L - a scarf of resistance (worn) R - a +2 robe of fire resistance S - a +2 robe of cold resistance Magical Staves a - a staff of fire (weapon) G - a staff of cold Jewellery i - an amulet of regeneration (around neck) j - a ring of wizardry (right hand) k - a ring of protection from fire n - a ring of positive energy t - the ring "Guoroim" (left hand) {rElec rPois rF- rC+ rN+} (You found it on level 5 of the Lair of Beasts) [ring of protection from cold] rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. F - a ring of protection from fire Wands z - a wand of mindburst (54) D - a wand of digging (4) P - a wand of charming (18) V - a wand of polymorph (5) W - a wand of iceblast (15) Y - a wand of quicksilver (12) Scrolls c - 5 scrolls of fear r - a scroll of magic mapping x - 4 scrolls of fog y - 3 scrolls of enchant armour A - 2 scrolls of summoning E - 9 scrolls of immolation {unknown} H - 6 scrolls of amnesia {unknown} I - 9 scrolls of teleportation {unknown} J - 7 scrolls of noise {unknown} M - 5 scrolls of blinking {unknown} Q - a scroll of torment {unknown} U - 3 scrolls of poison {unknown} Potions b - 3 potions of magic f - 7 potions of haste g - a potion of cancellation h - 5 potions of might l - 4 potions of heal wounds m - 2 potions of invisibility o - 2 potions of flight q - 9 potions of curing s - 9 potions of ambrosia v - 5 potions of mutation B - 3 potions of resistance Miscellaneous O - a condenser vane Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 17.0 Spellcasting * Level 14.9 Conjurations - Level 8.0 Hexes - Level 6.0 Translocations - Level 3.0 Transmutations * Level 14.9 Fire Magic - Level 2.0 Air Magic - Level 0.7 Earth Magic - Level 10.0 Poison Magic - Level 4.0 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Hex 37% 3d18 1% 4 d - Iskenderun's Mystic Conj/Tloc 71% 2d14 1% 4 e - Poisonous Vapours Pois/Air 100% N/A 1% 2 f - Olgreb's Toxic Radia Pois 70% N/A 1% 4 g - Ignite Poison Fire/Tmut/Pois 87% N/A 1% 3 h - Stone Arrow Conj/Erth 100% 3d13 1% 3 i - Fire Storm Conj/Fire 52% 8d13 36% 9 j - Dispel Undead Necr 24% 3d12 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Arcjolt Conj/Air 32% 1d42 1% 5 Foxfire Conj/Fire 100% 2x1d9 0% 1 Freeze Ice 96% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Ensorcelled Hibernation Hex/Ice 94% N/A 1% 2 Confusing Touch Hex 63% N/A 1% 3 Dazzling Flash Conj/Hex 100% N/A 1% 3 Frozen Ramparts Ice 48% 1d8 1% 3 Hailstorm Conj/Ice 62% 3d13 1% 3 Kindle Blastsparks Fire/Tloc/Air 100% 2d18 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Tukima's Dance Hex 63% N/A 1% 3 Leda's Liquefaction Hex/Erth 25% N/A 1% 4 Iskenderun's Battlesphe Conj 84% 2d13 1% 5 Iron Shot Conj/Erth 31% 9d6 1% 6 Ozocubu's Armour Ice 24% N/A 2% 3 Ignition Fire 52% 3d15 3% 8 Ice Form Ice/Tmut 33% N/A 4% 4 Lee's Rapid Deconstruct Erth 14% 3d9* 4% 5 Metabolic Englaciation Hex/Ice 23% N/A 4% 5 Animate Armour Summ/Erth 52% N/A 6% 4 Blade Hands Tmut 21% N/A 6% 5 Spellforged Servitor Conj/Summ 31% N/A 9% 7 Lehudib's Crystal Spear Conj/Erth 31% 10d8 41% 8 Statue Form Tmut/Erth 23% N/A 45% 6 Simulacrum Ice/Necr 12% N/A 69% 6 Chain Lightning Conj/Air 32% 3d43 98% 9 Shatter Erth 14% 3d14* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (0/1) D:4 Lair (5/5) D:8 Shoals (0/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (0/2) D:12 Sewer (visited) Gauntlet (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Nemelex Xobeh Okawaru Ru Vehumet Xom Yredelemnul The Shining One Jiyva Message History The cyclops is poisoned. The cyclops looks even sicker. The six-headed hydra misses you. The six-headed hydra barely misses you. The six-headed hydra bites you! x2 The six-headed hydra closely misses you. The six-headed hydra bites you. The meliai looks even sicker. x3; The cyclops looks even sicker. The meliai hits you with a +0 hand axe. The meliai stings you. You are poisoned. The meliai poisons you! The six-headed hydra bites you. The six-headed hydra closely misses you. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you but does no damage. The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra barely misses you. The meliai barely misses you. The meliai stings you but does no damage. You climb upwards. You kill the meliai! Vehumet accepts your kill. * * * LOW HITPOINT WARNING * * * You feel extremely sick. There is a stone staircase leading down here. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the six-headed hydra! The six-headed hydra is lightly wounded. Your toxic aura wanes. * * * LOW HITPOINT WARNING * * * You feel very sick. The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you! You die... ##........### ## ############ #...........#### # ...........### ##.............### .............###................. .............#................... ....)...)..........)..).......... .......[.........[..)............ ................)................ ..............