Seeded DCSS version 0.30-a0-459-g9104f0fc43 (webtiles) character file. Game seed: 7181539105399610876 (custom seed) 83 SirDiesAlot the Gusty (level 4, -2/25 HPs) Began as a Tengu Air Elementalist on Dec 16, 2022. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:56 (1787 turns). SirDiesAlot the Gusty (Tengu Air Elementalist) Turns: 1787, Time: 00:04:57 Health: -2/25 AC: 3 Str: 9 XL: 4 Next: 44% Magic: 1/9 EV: 12 Int: 17 God: Gold: 96 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . k - +0 pair of gloves Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.24/turn h - ring of willpower MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Jewellery c - a ring of ice h - a ring of willpower (left hand) Wands j - a wand of digging (4) Scrolls d - 2 scrolls of vulnerability {unknown} e - 2 scrolls of teleportation {unknown} g - a scroll of fog {unknown} Potions b - 2 potions of magic f - a potion of degeneration {unknown} i - a potion of lignification {unknown} Skills: + Level 1.3 Fighting - Level 2.1 Dodging + Level 2.7 Stealth * Level 2.9 Spellcasting * Level 2.4 Conjurations + Level 4.5 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 28% 2-4/arc 6% 2 Swiftness Air 17% N/A 9% 3 Sting Tmut/Pois 8% 1d3 19% 1 Airstrike Air 8% 2d(2-18) 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Lugonu Portals: Abyss: D:1 Annotations: D:1 2 runed translucent doors D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Press: ? - help, Q - select action Shift-Dir - straight line That beam is likely to hit you. Continue anyway? The zap hits you. The zap hits Terence. Terence is moderately wounded. The zap hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line That beam is likely to hit you. Continue anyway? The zap hits you. The zap hits Terence. Terence is severely wounded. The zap hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Terence hits you with a +0 flail. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line That beam is likely to hit you. Continue anyway? The zap hits you. The zap hits Terence. Terence is severely wounded. The zap hits Terence. Terence is severely wounded. Terence hits you but does no damage. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line That beam is likely to hit you. Continue anyway? The zap misses you. The zap hits Terence but does no damage. Terence is severely wounded. The zap hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail. You die... ........ ..... ........ ...... ........ ...... ## ........ .... .. .......# ...# .# ......## #.. .## #....... ##.#..#.#.. ....... #..@......# .... ####..@###.#.. .# .... .........# ....... #####.##.### ##....... ..........#####..# ##.. ######..###.....##.# ### #..........##......# # #..........##...##.# # #..........##......####### You could see Terence. Vanquished Creatures Jessica (D:2) A gnoll (D:1) 3 ball pythons 4 endoplasms 3 giant cockroaches 5 hobgoblins 8 jackals (D:1) A kobold (D:1) A quokka (D:2) 4 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 4 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 96 | D:1 | Reached XP level 2. HP: 11/16 MP: 0/6 195 | D:1 | Found a large runed translucent door. 195 | D:1 | Found a large runed translucent door. 196 | D:1 | Noticed a crimson imp 198 | D:1 | Found a corrupted altar of Lugonu. 198 | D:1 | Found a one-way gate to the infinite horrors of the Abyss. 198 | D:1 | Noticed a crimson imp 198 | D:1 | Noticed a crimson imp 627 | D:1 | Found a faded altar of an unknown god. 635 | D:1 | Got Plato's Codex of Contamination 683 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/7 1244 | D:1 | Reached skill level 1 in Fighting 1481 | D:2 | Noticed Jessica 1491 | D:2 | Killed Jessica 1492 | D:2 | Reached XP level 4. HP: 23/25 MP: 3/9 1736 | D:2 | Noticed Terence 1786 | D:2 | HP: 1/25 [Terence/+0 flail (7)] 1787 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_loops_ring, shapermc_ecumenical_altar_rom_forum D:2: layout_rooms, dk_noncrumbling_2, chequers_mini_garden, uniq_terence, uniq_crazy_yiuf_cottage, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.4 Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 2.7 Spellcasting | | 2.9 Air Magic | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Kick | 4 | || 4 Peck | 2 | || 2 Cast: Shock | 68 | 21 || 89 Armor: Robe | 9 | 1 || 10 Dodge: Dodged | 24 | 5 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1788 | 1741 | 47 | 117 | 1360 | 2 | 894.0 | Dungeon | 1788 | 1741 | 47 | 117 | 1360 | 2 | 894.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1403 daAuts D:2: 384 daAuts