Seeded DCSS version 0.30-a0-509-gd016549fea (webtiles) character file. Game seed: 10263462179763059495 (custom seed) 27 SirDiesAlot the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Dec 22, 2022. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:01:52 (1053 turns). SirDiesAlot the Conjurer (Deep Elf Conjurer) Turns: 1053, Time: 00:01:52 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 0/8 EV: 12 Int: 22 God: Gold: 35 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-1 -> -7), very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of the acrobat Scrolls c - a scroll of identify {unknown} f - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} i - a scroll of enchant armour {unknown} j - a scroll of acquirement {unknown} Potions b - a potion of magic e - 2 potions of curing {unknown} g - 2 potions of haste {unknown} k - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Ignite Poison Fire/Tmut/Pois 4% N/A 34% 3 Fulminant Prism Conj/Hex 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Sticky Flame Conj/Fire 15% 2d4 36% 4 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The scorpion is lightly wounded. You start resting. A scorpion is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion misses you. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion stings you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion barely misses you. The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The scorpion attacks as you move away! The scorpion barely misses you. You die... .....#### ##.# ........#### ##..###### .....##....### ##.......... .#.#######...# #...######## .#.# ###.# #.#.# .#.# #.# #.#.# .#.###### #.## #s#.. ........# ##..###.#.## ........# #.....@.####... ........# #....>......... .#.###### #...†...####... .#.# #.......# ##.# #.......# ##.# #.......# ##.# #.......# ...# ######### .#.# You could see a scorpion. Vanquished Creatures A worm (D:2) 2 ball pythons 5 bats (D:1) An endoplasm (D:1) 2 giant cockroaches A goblin (D:2) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 3 frilled lizards (D:1) 3 rats 22 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:1) 4 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 184 | D:1 | Learned a level 2 spell: Searing Ray 562 | D:1 | Reached skill level 5 in Conjurations 1028 | D:2 | Noticed a scorpion 1053 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_d D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 35 Searing Ray || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1059 | 1041 | 18 | 14 | 923 | 2 | 529.5 | Dungeon | 1059 | 1041 | 18 | 14 | 923 | 2 | 529.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 754 daAuts D:2: 305 daAuts