Seeded DCSS version 0.31-a0-841-g038b102fc3 (webtiles) character file. Game seed: 344232820733265744 (custom seed) 4 SirDiesAlot the Digger (level 1, -3/11 HPs) Began as an Octopode Earth Elementalist on Sept 27, 2023. Slain by a water moccasin (5 damage) ... on level 5 of the Dungeon. The game lasted 00:01:00 (211 turns). SirDiesAlot the Digger (Octopode Earth Elementalist) Turns: 211, Time: 00:01:01 Health: -3/11 AC: 1 Str: 7 XL: 1 Next: 60% Magic: 1/3 EV: 13 Int: 17 God: Gold: 24 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . c - amulet of regeneration rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 24 gold pieces. Inventory: Jewellery c - an amulet of regeneration (around mantle) Wands b - a wand of charming (12) Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 1.1 Transmutations + Level 3.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 6% N/A 12% 2 Necrotise Necr 4% 1d4 19% 1 Stone Arrow Conj/Erth 12% 3d7 30% 3 Vampiric Draining Necr 1% 2d6 50% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 50% 3 Petrify Tmut/Erth 8% N/A 63% 4 Brom's Barrelling Bould Conj/Erth 6% 2d3 71% 4 Fulminant Prism Conj/Hex 0% 3d5 88% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 88% 4 Agony Necr 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A bat comes into view. The bat barely misses you. There is a stone staircase leading down here. You climb downwards. Found an iron wand and a robe. There is a stone staircase leading up here. b - a wand of charming (12) Found a stone staircase leading down. Found 16 gold pieces. Found an escape hatch in the ceiling. A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Found a square peridot amulet. There is a stone staircase leading down here. c - an amulet of regeneration There is a stone staircase leading down here. You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. The amulet throbs as it attunes itself to your uninjured body. c - an amulet of regeneration (around mantle) A water moccasin comes into view. The water moccasin hisses angrily. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand misses the water moccasin. The blast of sand misses the water moccasin. The water moccasin bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The water moccasin bites you. You die... . #######.## #>........ #......... #....#.### .##.###.S#.# .......@.#... .#..###.## .... # #.# ..... ..# .##. ### .. You could see a water moccasin. Vanquished Creatures A bat (D:2) An endoplasm (D:1) A hobgoblin (D:2) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Octopode Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 195 | D:3 | You fall into a shaft and drop 2 floors! 195 | D:5 | Entered Level 5 of the Dungeon 205 | D:5 | Noticed a water moccasin 211 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring, serial_co_window_serial, co_window_cross_1, co_window_of_opportunity_a, co_window_paths_a, co_window_cross_1, co_window_paths_b, co_window_corner_a, co_window_paths_b, co_window_paths_c, co_window_broadway_a, co_window_unsneaky_path_e, co_window_of_opportunity_c, co_window_4corner_a, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, minmay_octomino_e4 D:2: layout_basic D:3: layout_loops_cross, nicolae_overflow_ecumenical_swirl, ebering_ecumenical_altar_box D:5: layout_basic, zin_treasury, minmay_temple_entry_gardened_gates Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 2 Tentacles || 2 Cast: Sandblast || 2 Stab: Sleeping || 1 Armour: Skin || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 211 | 211 | 0 | 0 | 0 | 4 | 52.8 | Dungeon | 211 | 211 | 0 | 0 | 0 | 4 | 52.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 116 daAuts D:3: 39 daAuts D:1: 38 daAuts D:5: 16 daAuts