Seeded DCSS version 0.33-a0-291-g8d75f24163 (webtiles) character file. Game seed: 15368921321135309060 (custom seed) 47 SirDiesAlot the Ducker (level 3, -5/26 HPs) Began as a Merfolk Fire Elementalist on Oct 30, 2024. Slain by a river rat (7 damage) ... in a sewer. The game lasted 00:02:59 (670 turns). SirDiesAlot the Ducker (Merfolk Fire Elementalist) Turns: 670, Time: 00:02:59 Health: -5/26 AC: 2 Str: 8 XL: 3 Next: 70% Magic: 1/6 EV: 11 Int: 16 God: Gold: 21 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour c - a +0 robe (worn) Scrolls e - a scroll of brand weapon {unknown} Potions b - 2 potions of magic d - a potion of curing {unknown} f - a potion of enlightenment {unknown} Skills: + Level 1.5 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 1.4 Conjurations + Level 2.5 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 b - Scorch Fire 20% 2d5 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 12% N/A 34% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 34% 3 Mephitic Cloud Conj/Alch/Air 3% N/A 43% 3 Flame Wave Conj/Fire 8% 2d5 65% 4 Silence Hex/Air 1% N/A 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The river rat twitches its whiskers. The foxfire hits the river rat. The river rat is moderately wounded. You conjure some foxfire! The foxfire hits the river rat but does no damage. The river rat is moderately wounded. The foxfire hits the jackal but does no damage. You conjure some foxfire! The foxfire hits the jackal. The jackal is lightly wounded. The foxfire hits the river rat but does no damage. The river rat is moderately wounded. You are out of magic! You are out of magic! The foxfire hits the jackal. The jackal is severely wounded. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! The quokka bites you. x2 You hit the river rat but do no damage. The river rat is moderately wounded. The quokka bites you. The river rat completely misses you. You barely miss the river rat. The river rat is moderately wounded. The quokka closely misses you. The river rat bites you! You closely miss the river rat. The river rat is moderately wounded. The quokka barely misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * You hit the river rat but do no damage. The river rat is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you! You die... #### #...## ##.....## #........ #.r...... #@r....# ###∩.### ## You could see a river rat and a quokka. Vanquished Creatures 3 adders A ribbon worm (D:3) A bat (D:3) 2 endoplasms 2 giant cockroaches 3 jackals 3 kobolds 2 ball pythons (D:3) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirDiesAlot the Merfolk Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 121 | D:1 | Reached skill level 1 in Conjurations 161 | D:2 | Reached XP level 2. HP: 20/20 MP: 0/5 232 | D:2 | Reached skill level 1 in Fighting 286 | D:2 | Learned a level 2 spell: Scorch 492 | D:3 | Reached XP level 3. HP: 26/26 MP: 0/6 548 | D:3 | Found a glowing drain. 656 | Sewer | Entered a sewer 670 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic D:2: layout_basic D:3: layout_basic, vehumet_crystals, cheibrodos_sewer_entry_sluice Sewer: sewer_fruit_machine Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.4 Fighting | 1 | 1.5 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.5 Fire Magic | | 2.5 Action || total ---------------------------++------- Melee: Short sword || 19 Cast: Foxfire || 41 Armour: Robe || 11 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 668 | 668 | 0 | 305 | 46 | 4 | 167.0 | Dungeon | 654 | 654 | 0 | 305 | 46 | 3 | 218.0 | Sewer | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 320 daAuts D:2: 220 daAuts D:1: 114 daAuts Sewer: 13 daAuts