Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 9651841882496111164 9 SirFunk the Vexing (level 2, 0/17 HPs) Began as a Poltergeist Enchanter on Feb 19, 2025. Slain by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (290 turns). SirFunk the Vexing (Poltergeist Enchanter) Turns: 290, Time: 00:00:32 Health: 0/17 AC: 1 Str: 4 XL: 2 Next: 6% Magic: 5/5 EV: 11 Int: 17 God: Gold: 21 SH: 0 Dex: 14 Spells: 5/5 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) Scrolls d - a scroll of fear {unknown} Potions c - 2 potions of invisibility Skills: - Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.5 Stealth + Level 2.0 Spellcasting * Level 5.2 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 19% N/A 7% 3 Tukima's Dance Hex 19% N/A 7% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Dazzling Flash Hex/Fire 20% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You closely miss the ball python. The ball python is moderately wounded. The ball python bites you. The ball python closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat hits you but does no damage. The ball python bites you. The bat closely misses you. The bat attacks as it pursues you! The bat barely misses you. The bat hits you. The bat hits you but does no damage. The bat barely misses you. The bat hits you. The bat hits you but does no damage. The bat closely misses you. The bat closely misses you. The bat hits you. The bat hits you. The bat closely misses you. There is a stone staircase leading down here. The bat hits you. The bat attacks as it pursues you! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The ball python attacks as it pursues you! The ball python bites you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The bat attacks as it pursues you! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The ball python attacks as it pursues you! The ball python closely misses you. The ball python attacks as it pursues you! The ball python bites you. You die... #####..............###..# #..###. .......................####...##. #####..............##### #..#.##. #...>............#####.##.##. ##.....................##.#.. ## ##...........#######........ .# ######.#.b.....# #.#...... .# #..#.S.....# #...#.##. .## #.##..@....# ##.....##. ..## ####.##.......# #......... #..#####....##.......###.(....... ##.......#####.......##.......... #####..## ####................ #####..#######.........#........ #).............≈≈≈≈≈≈≈...#...##. ...######......≈≈...♣.≈≈..######. . #........#..≈≈.......≈≈..## #. You could see a bat and a ball python. Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirFunk the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 112 | D:1 | Reached skill level 5 in Hexes 259 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 290 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_rooms Skill XL: | 1 | ---------------+----+----- Hexes | 5 | 5.2 Short Blades | | 1.1 Dodging | | 2.1 Stealth | | 4.5 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 29 Stab: Sleeping || 3 Armour: Skin || 36 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 288 | 288 | 0 | 5 | 203 | 1 | 288.0 | Dungeon | 288 | 288 | 0 | 5 | 203 | 1 | 288.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 288 daAuts