Dungeon Sprint DCSS version 0.32-a0-128-g77eb882913 (webtiles) character file. Game seed: 17308737951923419379 0 Sirjeffry24 the Trooper (level 1, -5/18 HPs) Began as a Formicid Monk on Feb 7, 2024. Slain by a boulder beetle (23 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:47 (22 turns). Sirjeffry24 the Trooper (Formicid Monk) Turns: 22, Time: 00:00:48 Health: -5/18 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: mesmerised A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Potions c - a potion of ambrosia e - a potion of curing f - a potion of heal wounds g - 2 potions of magic Skills: * Level 3.2 Fighting + Level 3.0 Short Blades - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The merfolk siren shouts! You close the door. A merfolk siren breaks down the door. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You open the door. 2 boulder beetles come into view. The merfolk siren chants its luring song. Found 243 gold pieces. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! The merfolk siren chants its luring song. The boulder beetle curls into a ball and begins rolling! You cannot move away from the merfolk siren! The merfolk siren chants its luring song. There is a broken door here. Found 243 gold pieces. The merfolk siren chants its luring song. Hit: a) +0 short sword Press: ? - help, Dir - move target, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, about 42% to evade your +0 short sword) Okay, then. The merfolk siren chants its luring song. You cannot move away from the merfolk siren! You hit the merfolk siren but do no damage. Your punch misses the merfolk siren. The merfolk siren chants its luring song. The boulder beetle barely misses you. The boulder beetle stops rolling and uncurls. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You extend your mandibles. You cannot move away from the merfolk siren! You retract your mandibles. You aren't carrying any scrolls. You barely miss the merfolk siren. The merfolk siren chants its luring song. The boulder beetle bites you!! Ouch! That really hurt! You die... { {## ## { ##. $## .B .. ### .#B ##.###'# { #.@B##○## { +$#m°°<.+ #...##.## { ##.###+# { ## $#k { k# #. {{ ## ## { You could see a boulder beetle and a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Sirjeffry24 the Formicid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 9 | D | Noticed a wyvern 9 | D | Noticed a wyvern 13 | D | Noticed a merfolk siren 16 | D | Noticed a boulder beetle 16 | D | Noticed a boulder beetle 22 | D | Slain by a boulder beetle Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Short sword || 2 Ability: Dig || 2 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 21 daAuts