Dungeon Sprint DCSS version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 16522038632015772202 0 Sirjeffry24 the Trooper (level 1, -10/18 HPs) Began as a Formicid Monk on Feb 7, 2024. Mangled by a merfolk siren ... wielding a +0 spear (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (5 turns). Sirjeffry24 the Trooper (Formicid Monk) Turns: 5, Time: 00:00:15 Health: -10/18 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +0 short sword rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: glowing A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Potions c - a potion of ambrosia e - a potion of curing f - a potion of heal wounds g - 2 potions of magic Skills: + Level 3.2 Fighting + Level 3.0 Short Blades - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Sirjeffry24 the Formicid Monk. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Found 243 gold pieces. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! There is an open door here. You hit the merfolk siren but do no damage. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... { { {{ { ## { #+# #.## { ##.##...# +.<.@m# { ##.##...# { #+# #.##{ ## { { { You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Sirjeffry24 the Formicid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D | Noticed a merfolk siren 5 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Short sword || 1 Armour: Robe || 2