Dungeon Crawl Stone Soup version 0.33-a0-511-g5569844878 (webtiles) character file. Game seed: 4429750231340145092 146 Sirjeffry24 the Conjurer (level 5, -1/28 HPs) Began as a Tengu Conjurer on Dec 2, 2024. Slain by a ribbon worm (8 damage) ... on level 4 of the Dungeon. The game lasted 00:05:16 (3292 turns). Sirjeffry24 the Conjurer (Tengu Conjurer) Turns: 3292, Time: 00:05:17 Health: -1/28 AC: 2 Str: 7 XL: 5 Next: 28% Magic: 0/10 EV: 11 Int: 21 God: Gold: 220 SH: 0 Dex: 12 Spells: 7/10 levels left rFire + . . l - staff of death rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + n - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: acrobat @: very slow A: beak, talons 3, acrobatic a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 220 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves l - a staff of death (weapon) Jewellery n - a ring of protection from fire (left hand) Scrolls e - a scroll of silence {unknown} f - a scroll of identify i - 3 scrolls of teleportation j - 3 scrolls of enchant armour {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} d - 3 potions of invisibility {unknown} g - a potion of berserk rage h - 2 potions of curing m - a potion of might {unknown} Skills: + Level 3.0 Dodging + Level 2.6 Stealth - Level 1.7 Unarmed Combat + Level 3.1 Spellcasting + Level 6.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The ribbon worm closely misses you. You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm. Your kick misses the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm splashes around in the water. Your unstable footing causes you to fumble your attack. The ribbon worm bites you. Your unstable footing causes you to fumble your attack. Your unstable footing causes you to fumble your attack. The ribbon worm splashes around in the water. You hit the ribbon worm. Your kick misses the ribbon worm. You peck the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. Your unstable footing causes you to fumble your attack. The ribbon worm splashes around in the water. Your unstable footing causes you to fumble your attack. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm splashes around in the water. Your unstable footing causes you to fumble your attack. You hear the rusting of a drain. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Your unstable footing causes you to fumble your attack. The ribbon worm splashes around in the water. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 93% to hit) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You stop channelling your searing ray. The ribbon worm bites you! You die... ##.## #..# #...####.# .....#...##### ## .........#~~~# ~ .....#..~#~#~#~# ## #....#..~#~#~#~#~~~~ ##.#...~~~~#~~~~~# #.###..~#~#~######## #.# #..~~~#~~~~@w~~# ##)###...#~#######~## #...##..~~~# # ..#..#...~~# .........### .....##### .....# ....## ....# You could see a ribbon worm (catching breath). Vanquished Creatures A hound (D:4) Terence (D:3) 2 adders 2 river rats (D:4) A dart slug (D:1) 3 ribbon worms 4 bats 5 endoplasms 2 giant cockroaches 5 goblins 6 hobgoblins 2 kobolds (D:3) 2 quokkas A ball python (D:1) 4 frilled lizards 9 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sirjeffry24 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 230 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 726 | D:1 | Found a faded altar of an unknown god. 940 | D:2 | Reached skill level 6 in Conjurations 1047 | D:1 | Learned a level 2 spell: Searing Ray 1209 | D:2 | Reached XP level 3. HP: 15/19 MP: 1/7 2626 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/8 2758 | D:3 | Noticed Terence 2793 | D:3 | Killed Terence 2794 | D:3 | Reached skill level 1 in Unarmed Combat 3164 | D:4 | Reached XP level 5. HP: 7/28 MP: 5/10 3292 | D:4 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, chequers_ecumenical_altar_simple D:2: layout_loops_cross D:3: layout_loops_cross, dk_noncrumbling_3, uniq_terence D:4: layout_loops_ring, temple_hall, serial_glass, glass_columns_c, glass_columns_a, lightli_sewer_entry_pipes, uniq_menkaure Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 | 6.4 Unarmed Combat | 1 | 1.7 Spellcasting | 3 | 3.1 Dodging | 3 | 3.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 25 | || 25 Peck | 6 | 2 || 8 Kick | 5 | || 5 Staff | | 19 || 19 Cast: Magic Dart | 37 | 3 || 40 Searing Ray | 21 | 13 || 34 Use: Scroll | 5 | 1 || 6 Armour: Robe | 18 | 18 || 36 Dodge: Dodged | 38 | 29 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3308 | 3209 | 99 | 25 | 2574 | 4 | 827.0 | Dungeon | 3308 | 3209 | 99 | 25 | 2574 | 4 | 827.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1135 daAuts D:3: 996 daAuts D:1: 920 daAuts D:4: 255 daAuts