Dungeon Crawl Stone Soup version 0.26.0-16-gc1dbca0489 (webtiles) character file. Game seed: 3012037183359086066 5418 SkeletonJelly the Destroyer (level 10, -10/68 (69) HPs) Began as a Demigod Conjurer on Jan 18, 2021. Shot with an arrow by a centaur warrior (15 damage) ... on level 8 of the Dungeon. The game lasted 00:29:12 (9169 turns). SkeletonJelly the Destroyer (Demigod Conjurer) Turns: 9169, Time: 00:29:12 HP: -10/68 (69) AC: 8 Str: 10 XL: 10 Next: 18% MP: 2/22 EV: 23 Int: 31 God: Gold: 393 SH: 0 Dex: 14 Spells: 6/20 levels left rFire . . . SeeInvis + u - +10 whip of False Accusations {drain, rElec Int+3 SInv} rCold . . . Faith . (no shield) rNeg + . . Spirit . v - +1 robe {rN+} rPois . Reflect . m - +0 helmet rElec + Harm . b - +1 cloak rCorr . Rampage . w - +0 pair of gloves Will +.... M - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.21/turn p - +4 ring of evasion MPRegen 0.18/turn D - +4 ring of evasion @: lightly drained A: high mp 1 a: no special abilities You were on level 8 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 393 gold pieces. Inventory: Hand Weapons j - a +0 spear r - a +4 club u - the +10 whip of False Accusations (weapon) {drain, rElec Int+3 SInv} (You found it on level 4 of the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. B - a +2 antimagic dagger Missiles q - 37 poisoned darts G - 5 atropa-tipped darts Armour a - a +0 robe b - a +1 cloak (worn) m - a +0 helmet (worn) v - a +1 robe of positive energy (worn) w - a +0 pair of gloves (worn) M - a +0 pair of boots (worn) Jewellery p - a +4 ring of evasion (left hand) D - a +4 ring of evasion (right hand) J - an uncursed ring of protection from fire {unknown} Wands N - a wand of enslavement (10) P - a wand of iceblast (14) Scrolls c - 7 scrolls of remove curse d - a scroll of amnesia {unknown} e - a scroll of blinking {unknown} f - a scroll of fog h - 2 scrolls of immolation {unknown} l - a scroll of noise {unknown} n - 7 scrolls of teleportation t - a scroll of enchant weapon y - 4 scrolls of identify C - a scroll of enchant armour {unknown} E - a scroll of random uselessness {unknown} F - a scroll of acquirement {unknown} H - a scroll of magic mapping {unknown} O - a scroll of vulnerability {unknown} Potions g - a potion of resistance {unknown} i - 6 potions of curing {unknown} k - a potion of haste {unknown} o - 3 potions of heal wounds {unknown} s - 2 potions of might {unknown} x - 2 potions of mutation {unknown} z - a potion of magic {unknown} A - a potion of berserk rage {unknown} I - 3 potions of flight {unknown} K - 2 potions of brilliance {unknown} L - a potion of degeneration {unknown} Skills: + Level 2.8 Maces & Flails + Level 5.9 Dodging - Level 3.0 Stealth + Level 5.5 Spellcasting * Level 9.0 Conjurations * Level 7.3 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 100% 1% 1 q - Fulminant Prism Conj/Hex 28% 1% 4 s - Searing Ray Conj 100% 1% 2 w - Iskenderun's Mystic Conj/Tloc 36% 8% 4 x - Dazzling Flash Conj/Hex 100% 1% 3 Your spell library contained the following spells: Spells Type Power Failure Level Corona Hex 58% 1% 1 Slow Hex 53% 1% 2 Cause Fear Hex 26% 2% 4 Inner Flame Hex/Fire 31% 3% 3 Portal Projectile Hex/Tloc 62% 3% 3 Leda's Liquefaction Hex/Erth 15% 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Lair: D:8-11 Shops: D:4 ( D:5 * D:8 ( Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Aim: a wight, wielding a +3 halberd and wearing a +0 robe (17% to evade) The searing ray hits the wight! The wight is heavily damaged. The searing ray misses the wight. (Press . to maintain the ray.) The wight completely misses you. The searing ray hits the wight! You destroy the wight! The searing ray misses the wight. The searing ray hits the wight. The wight is lightly damaged. The wight closely misses you. A centaur warrior comes into view. The searing ray hits the wight! The wight is heavily damaged. The searing ray hits the wight! The wight is severely damaged. The wight completely misses you. The searing ray misses the wight. x2; You finish channeling your searing ray. The centaur warrior shouts! The wight hits you from afar with a +5 halberd! You partially resist. You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The wight misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fulminant prism Aim: a fulminant prism (friendly, 0% to evade) Really fire at your fulminant prism? Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight, p - fulminant prism Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged, 17% to evade) The searing ray hits the wight. The wight is severely damaged. The searing ray hits the centaur warrior! The centaur warrior is lightly wounded. The searing ray hits the wight! You destroy the wight! (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the wight! You destroy the wight! The searing ray hits the centaur warrior! The centaur warrior is moderately wounded. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow completely misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur warrior! The centaur warrior is moderately wounded. The searing ray hits the centaur warrior! The centaur warrior is heavily wounded. The centaur warrior shoots an arrow. The arrow hits you!! The centaur warrior shoots an arrow. The arrow closely misses you. The searing ray misses the centaur warrior. You finish channeling your searing ray. The centaur warrior shoots an arrow. The arrow hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits your fulminant prism!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow and quivering 21 arrows (heavily wounded, 13% to evade) The searing ray hits the centaur warrior! The centaur warrior is severely wounded. (Press . to maintain the ray.) The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow misses you. The searing ray misses the centaur warrior. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur warrior! The centaur warrior is almost dead. The centaur warrior shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow and quivering 17 arrows (almost dead) The mass of ice explodes! The iceblast engulfs the centaur warrior. The centaur warrior is almost dead. The centaur warrior shoots an arrow. The arrow hits you! You die... #.........# #.. #.......†.######.. #................. #.######'######### ######(### #.# # #........# #.# # #.####.#.# #.######### #......#.# #>......).. #..###@#.############## # #)#.....# #.### #(#####.# #...# #c# #.# #.#.# #). #.###.#.# ... #.....#.# ... #######.### .... #........# #.#......# You could see a centaur warrior. Vanquished Creatures Erica (D:8) Pikel (D:4) Grum (D:8) 2 water moccasins 2 orc warriors (D:6) A sky beast (D:7) 2 black bears A phantom (D:5) 4 ice beasts 3 centaurs 5 ogres 3 wolves (D:8) 3 lemures (D:4) 4 bullfrogs (D:8) A scorpion (D:8) A jelly (D:8) 18 wights A howler monkey (D:6) A bullfrog zombie (D:8) 4 orc priests 5 hounds 7 orc wizards A centaur skeleton (D:8) An iguana (D:5) Natasha (thrice) (D:4) 3 worker ants 3 hound skeletons Robin (D:2) 2 howler monkey zombies 3 gnolls (D:7) 4 adders 3 white imps An ufetubus (D:8) 2 oozes An adder skeleton (D:7) 4 dart slugs 3 leopard geckos 21 orcs 6 giant cockroaches 14 goblins 9 hobgoblins 11 jackals 5 quokkas 2 ball pythons 13 bats 6 frilled lizards 9 kobolds A quokka skeleton (D:5) 4 rats 207 creatures vanquished. Vanquished Creatures (others) 10 fulminant prisms 10 creatures vanquished. Grand Total: 217 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SkeletonJelly the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 326 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 685 | D:1 | Reached skill level 4 in Conjurations 698 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/8 1377 | D:2 | Learned a level 2 spell: Searing Ray 1381 | D:2 | Learned a level 3 spell: Dazzling Flash 1519 | D:2 | Found a sacrificial altar of Ru. 1542 | D:2 | Noticed Robin 1693 | D:2 | Killed Robin 1923 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/10 2754 | D:3 | Found an ornate altar of the Wu Jian Council. 2889 | D:3 | Found a glowing golden altar of the Shining One. 2903 | D:3 | Noticed a +0 hand axe 2906 | D:3 | Noticed a +0 dagger 2913 | D:3 | Found a hide-covered altar of Uskayaw. 3171 | D:3 | Found a sparkling altar of Nemelex Xobeh. 3412 | D:4 | Noticed Natasha 3416 | D:4 | Killed Natasha 3417 | D:4 | Reached XP level 5. HP: 30/38 MP: 5/11 3488 | D:4 | Noticed an ogre 3493 | D:4 | Killed an ogre 3494 | D:4 | Reached skill level 1 in Hexes 3582 | D:4 | Reached skill level 5 in Conjurations 3590 | D:4 | Got a fine whip 3758 | D:4 | Noticed Natasha 3761 | D:4 | Killed Natasha 3762 | D:4 | Reached XP level 6. HP: 45/45 MP: 8/13 3870 | D:4 | Learned a level 4 spell: Fulminant Prism 3870 | D:4 | Noticed Pikel 3888 | D:4 | Killed Pikel 3889 | D:4 | Reached XP level 7. HP: 43/50 MP: 4/15 4051 | D:4 | Noticed Natasha 4054 | D:4 | Killed Natasha 4075 | D:4 | Reached skill level 6 in Conjurations 4411 | D:4 | Found Zexteas's Weapon Shoppe. 4445 | D:5 | Entered Level 5 of the Dungeon 4680 | D:5 | Reached XP level 8. HP: 55/57 MP: 13/17 4948 | D:5 | Found Zin's Purification Station. 4948 | D:5 | Found a glowing silver altar of Zin. 5733 | D:6 | Reached skill level 7 in Conjurations 5857 | D:6 | Reached skill level 5 in Hexes 6164 | D:6 | Found a stormy altar of Qazlal. 6739 | D:6 | Reached XP level 9. HP: 61/62 MP: 9/19 6838 | D:6 | Reached skill level 5 in Dodging 6944 | D:6 | Identified the +10 whip of False Accusations {drain, rElec | Int+3 SInv} (You found it on level 4 of the Dungeon) 7259 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 7334 | D:7 | Found a staircase to the Ecumenical Temple. 7365 | D:7 | Reached skill level 8 in Conjurations 7687 | D:7 | Reached skill level 1 in Maces & Flails 7687 | D:7 | Reached skill level 5 in Spellcasting 8499 | D:8 | Found a basalt altar of Yredelemnul. 8531 | D:8 | Noticed Erica 8542 | D:8 | Killed Erica 8658 | D:8 | Found a shimmering blue altar of Sif Muna. 8701 | D:8 | Noticed Grum 8722 | D:8 | Reached XP level 10. HP: 68/69 MP: 15/21 8726 | D:8 | Killed Grum 8964 | D:8 | Found Gebrocwa's Weapon Boutique. 9033 | D:8 | Reached skill level 9 in Conjurations 9157 | D:8 | Noticed a centaur warrior 9169 | D:8 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic D:2: layout_loops_ring, lemuel_doored_altar, hangedman_decor_opposing, uniq_robin D:3: layout_basic, dancing_weapons_uskayaw, old_standard_altar, old_standard_altar, marbit_many_paths D:4: layout_basic, serial_shops, nicolae_shop_trees, uniq_pikel, uniq_natasha D:5: layout_basic, zin_purify D:6: layout_loops_corners, grunt_qazlal_sundering D:7: layout_loops_corners, minmay_temple_entry_arrows, supply_closet_lemuel, hangedman_decor_peaks_small D:8: layout_basic, lemuel_round_altar, kennysheep_little_box, serial_shops, shop, uniq_grum, uniq_erica Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Dodging | 2 3 4 5 | 5.9 Stealth | 2 3 | 3.0 Spellcasting | 2 3 4 5 | 5.5 Conjurations | 4 5 6 7 8 9 | 9.0 Hexes | 1 3 4 5 7 | 7.3 Maces & Flails | 2 | 2.8 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 8 | | | || 8 Spear | 11 | | | || 11 Club | | 16 | 10 | || 26 Whip | | | 79 | 15 || 94 Cast: Magic Dart | 89 | 71 | 99 | 16 || 275 Searing Ray | 1 | 5 | 33 | 7 || 46 Fulminant Prism | | | 6 | 4 || 10 Iskenderun's Myst | | | 1 | || 1 Evoke: Wand | | | | 1 || 1 Use: Scroll | | 1 | 4 | || 5 Stab: Sleeping | 2 | | | || 2 Armor: Robe | 2 | 4 | 21 | 5 || 32 Dodge: Dodged | 13 | 25 | 172 | 31 || 241