Dungeon Crawl Stone Soup version 0.28-a0-258-g8de209e91f (webtiles) character file. Game seed: 17836171190371923884 60 SkeletonJelly the Poker (level 4, -1/38 HPs) Began as a Merfolk Chaos Knight on Aug 27, 2021. Was a Plaything of Xom. Slain by a worm (14 damage) ... on level 2 of the Dungeon. The game lasted 00:03:58 (1324 turns). SkeletonJelly the Poker (Merfolk Chaos Knight) Turns: 1324, Time: 00:03:58 Health: -1/38 AC: 5 Str: 13 XL: 4 Next: 6% Magic: 4/4 EV: 12 Int: 11 God: Xom [..*...] Gold: 77 SH: 0 Dex: 13 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 spear (chaos) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +2 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Xom. You were a toy of Xom. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 spear of chaos (weapon) Armour b - a +2 leather armour (worn) Scrolls d - 3 scrolls of amnesia {unknown} e - 2 scrolls of fear {unknown} h - a scroll of enchant armour {unknown} i - 3 scrolls of identify {unknown} m - a scroll of immolation {unknown} n - 2 scrolls of noise {unknown} o - a scroll of torment {unknown} Potions c - a potion of heal wounds {unknown} f - a potion of magic {unknown} g - 2 potions of haste {unknown} j - a potion of brilliance {unknown} k - a potion of flight {unknown} l - a potion of resistance {unknown} p - a potion of lignification {unknown} Skills: + Level 4.3 Fighting + Level 5.9 Polearms - Level 0.6 Armour - Level 2.6 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History There is a stone staircase leading down here. Found a robe. A worm comes into view. Found a faded altar of an unknown god. Xom snickers. You do an impromptu tapdance. You see here a +0 robe. You reach to attack! You hit the worm. The worm seems to speed up. The worm is lightly wounded. You hit the worm. The worm suddenly seems more agile. The worm is lightly wounded. The worm bites you. You take 5 damage, and have 33/38 hp. You closely miss the worm. The worm is lightly wounded. The worm closely misses you. You closely miss the worm. The worm barely misses you. You barely miss the worm. You hit the worm. The worm resists with some effort. The worm is lightly wounded. The worm bites you. You take 6 damage, and have 28/38 hp. You hit the worm. The worm goes berserk! Xom thinks this is hilarious! The worm is moderately wounded. The worm barely misses you. You hit the worm. The worm is poisoned. The worm is moderately wounded. You hit the worm but do no damage. The worm resists with some effort. The worm is moderately wounded. The worm misses you. You closely miss the worm. The worm is moderately wounded. The worm completely misses you. You barely miss the worm. The worm is moderately wounded. The worm barely misses you. You hit the worm. You burn the worm. The worm is heavily wounded. You hit the worm. The worm is heavily wounded. The worm closely misses you. You hit the worm. You freeze the worm. The worm is severely wounded. The worm bites you. You take 2 damage, and have 26/38 hp. You hit the worm. The worm is severely wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You take 16 damage, and have 10/38 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The worm looks more healthy. x2 The worm is no longer berserk. x2 Reach: a) +0 spear (chaos) Press: ? - help, Dir - move target, f/p - worm Aim: a worm (severely wounded, fast, unusually agile, slow, about 36% to evade your +0 spear of chaos) You reach to attack! You closely miss the worm. The worm is severely wounded. Reach: a) +0 spear (chaos) Press: ? - help, Dir - move target, f/p - worm Aim: a worm (severely wounded, fast, unusually agile, slow, about 36% to evade your +0 spear of chaos) You reach to attack! You barely miss the worm. The worm is severely wounded. Reach: a) +0 spear (chaos) Press: ? - help, Dir - move target, f/p - worm Aim: a worm (severely wounded, fast, unusually agile, slow, about 36% to evade your +0 spear of chaos) You reach to attack! You closely miss the worm. The worm is severely wounded. Reach: a) +0 spear (chaos) Press: ? - help, Dir - move target, f/p - worm Aim: a worm (severely wounded, fast, unusually agile, slow, about 36% to evade your +0 spear of chaos) You hit the worm. You burn the worm. The worm is almost dead. You hit the worm. You freeze the worm. You kill the worm! Reach: a) +0 spear (chaos) Press: ? - help, Dir - move target, f - worm Aim: a worm (severely wounded, fast, unusually agile, slow, about 36% to evade your +0 spear of chaos) You reach to attack! You hit the worm. The worm is almost dead. Reach: a) +0 spear (chaos) Press: ? - help, Dir - move target, f/p - worm Aim: a worm (almost dead, fast, unusually agile, slow, about 36% to evade your +0 spear of chaos) You reach to attack! You hit the worm but do no damage. The worm is almost dead. You barely miss the worm. The worm is severely wounded. You hit the worm. The worm is almost dead. The worm looks more energetic. The worm completely misses you. You hit the worm. The worm seems to grow stronger. The worm is almost dead. The worm bites you! You die... "I guess I need a new plaything now." #.##..# #.##..# #+ ###.#.##..## ### . ...........# ...#. .....####..# .8.w# .........>.# ..8.#+####....[<#.# #..[#.###########.# _#⌠#...........w@.# ################## You could see a worm (fast, strong, agile). Vanquished Creatures An adder (D:2) 2 worms (D:2) A dart slug (D:1) 5 ball pythons (D:1) 4 endoplasms 4 giant cockroaches 6 goblins 2 jackals (D:1) 7 kobolds A quokka (D:1) 2 bats A frilled lizard (D:1) 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SkeletonJelly the Merfolk Chaos Knight began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 219 | D:1 | Reached XP level 2. HP: 23/24 MP: 2/2 254 | D:1 | XOM: silly message 299 | D:1 | XOM: divination: detect creatures 300 | D:1 | Reached skill level 5 in Polearms 600 | D:1 | Reached XP level 3. HP: 30/30 MP: 3/3 1226 | D:2 | XOM: silly message 1249 | D:2 | Reached XP level 4. HP: 37/38 MP: 4/4 1286 | D:2 | Found a faded altar of an unknown god. 1286 | D:2 | XOM: silly message 1324 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_cross, minmay_misc_feat_plants, chequers_serial_rivers_small_a, minmay_misc_feat_square, chequers_serial_rivers_room_a D:2: layout_basic, shapermc_ecumenical_altar_venn Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 | 5.9 Fighting | 4 | 4.3 Armour | | 0.6 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 145 | 25 || 170 Stab: Sleeping | 2 | || 2 Petrifying | 1 | || 1 Armor: Leather armour | 42 | || 42 Dodge: Dodged | 59 | 8 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1289 | 1279 | 10 | 0 | 979 | 2 | 644.5 | Dungeon | 1289 | 1279 | 10 | 0 | 979 | 2 | 644.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 848 daAuts D:2: 441 daAuts