Dungeon Sprint DCSS version 0.28-a0-511-gcc94558de3 (webtiles) character file. Game seed: 13433141018720753234 9 SkeletonJelly the Gusty (level 2, -7/15 HPs) Began as a Tengu Air Elementalist on Sept 22, 2021. Mangled by an ice beast (14 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:37 (85 turns). SkeletonJelly the Gusty (Tengu Air Elementalist) Turns: 85, Time: 00:00:37 Health: -7/15 AC: 2 Str: 8 XL: 2 Next: 16% Magic: 5/7 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of magic f - a potion of berserk rage Skills: + Level 3.0 Dodging - Level 2.0 Stealth * Level 3.1 Spellcasting + Level 2.7 Conjurations + Level 4.7 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 13% N/A 7% 2 Swiftness Air 16% N/A 9% 3 Airstrike Air 8% N/A 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The zap misses the jackal zombie. The zap hits the ogre. The ogre is moderately wounded. You now have 4/5 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderately wounded, 77% to hit) The zap hits the orc. The orc is severely wounded. The zap misses the ice beast. The zap hits the giant cockroach zombie. You destroy the giant cockroach zombie! The zap hits the jackal zombie. The jackal zombie is heavily damaged. The zap hits the ogre. The ogre is moderately wounded. The orc hits you with a +0 whip. You have reached level 2! You regained 2 hp, and now have 12/15 hp. You now have 3/6 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (severely wounded, 77% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc closely misses you. You now have 2/6 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (severely wounded, 77% to hit) The zap misses the orc. The zap hits the ice beast. The ice beast is moderately wounded. The zap hits the jackal zombie. You destroy the jackal zombie! The zap hits the ogre. The ogre is heavily wounded. The orc barely misses you. You now have 1/6 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (severely wounded, 77% to hit) The zap hits the orc. The orc is almost dead. The zap hits the ice beast. The ice beast is heavily wounded. The zap hits the ogre. The ogre is heavily wounded. The orc barely misses you. You now have 0/6 mp. You see here a rat corpse. Your magical contamination has completely faded away. There is an open door to the Dungeon here. Things that are here: a +0 dagger; 4 stones The orc hits you with a +0 whip. You take 4 damage, and have 8/15 hp. MASSIVE DAMAGE!! There is a staircase leading out of the dungeon here. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (almost dead, 77% to hit) The zap hits the orc. You kill the orc! The zap hits the ice beast. The ice beast is heavily wounded. The zap hits the ogre. The ogre is heavily wounded. Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 3! You now have 0/7 mp. Magic courses through your body. MP restored: 7 Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (heavily wounded, 68% to hit) The zap hits the ice beast. The ice beast is severely wounded. The zap hits the ogre. The ogre is severely wounded. You now have 6/7 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 68% to hit) The zap misses the ice beast. The zap hits the ogre. The ogre is almost dead. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You die... ▓.▓ ▓†▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓O▓ ▓Y▓ ▓@▓ ▓▓▓ You could see an ice beast and an ogre. Vanquished Creatures An orc (D) An endoplasm (D) A giant cockroach (D) A hobgoblin (D) A kobold (D) A giant cockroach zombie (D) A jackal zombie (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SkeletonJelly the Tengu Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 4 | D | Banished a spatial maelstrom 67 | D | Noticed an ogre 67 | D | Noticed an ice beast 70 | D | Reached XP level 2. HP: 12/15 MP: 3/6 85 | D | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.7 Dodging | 3 | 3.0 Spellcasting | 3 | 3.1 Stealth | | 2.0 Air Magic | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 1 Kick || 1 Cast: Shock || 11 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 85 | 85 | 0 | 48 | 0 | 1 | 85.0 | Dungeon | 85 | 85 | 0 | 48 | 0 | 1 | 85.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 85 daAuts