Dungeon Sprint DCSS version 0.28-a0-577-gb193047a1f (webtiles) character file. Game seed: 13811513332685262148 513 SkeletonJelly the Destroyer (level 7, -9/36 HPs) Began as a Deep Elf Conjurer on Oct 2, 2021. Was a Follower of Sif Muna. Mangled by a two-headed ogre (28 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:04:00 (491 turns). SkeletonJelly the Destroyer (Deep Elf Conjurer) Turns: 491, Time: 00:04:01 Health: -9/36 AC: 3 Str: 4 XL: 7 Next: 0% Magic: 16/23 EV: 16 Int: 28 God: Sif Muna [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 13/27 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . q - +0 pair of gloves Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn s - +3 ring of intelligence MPRegen 0.18/turn t - +2 ring of evasion @: hasted, very quick A: no striking features a: Renounce Religion, Channel Magic You were in the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 1 branch Inventory: Hand Weapons k - a +2 halberd of venom l - a +2 vorpal morningstar m - a +4 quarterstaff of speed n - the +2 rapier "Dosme" {antimagic, Dex+4} (You found it in the Dungeon) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). o - a +2 scimitar of flaming p - a +3 war axe of freezing Armour a - a +0 robe (worn) q - a +0 pair of gloves (worn) r - a +1 scale mail Jewellery s - a +3 ring of intelligence (left hand) t - a +2 ring of evasion (right hand) Wands j - a wand of acid (10) Scrolls g - 2 scrolls of blinking i - 2 scrolls of amnesia Potions b - 5 potions of curing c - 3 potions of heal wounds e - 4 potions of magic f - a potion of berserk rage h - a potion of invisibility Skills: - Level 6.0 Dodging - Level 2.4 Stealth + Level 10.7 Spellcasting * Level 13.2 Conjurations + Level 1.5 Hexes + Level 1.2 Translocations + Level 1.2 Invocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 d - Iskenderun's Mystic Conj/Tloc 54% 2d12 1% 4 q - Fulminant Prism Conj/Hex 27% 3d14 1% 4 s - Searing Ray Conj 100% 2d8 1% 2 x - Dazzling Flash Conj/Hex 100% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded, 90% to hit) The searing ray hits the yak! You kill the yak! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. (Press . to maintain the ray.) The kobold brigand throws a curare-tipped dart. The curare-tipped dart completely misses you. Your Spellcasting skill increases to level 10! Your Conjurations skill gained 2 levels and is now at level 13! You now have 11/21 mp. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. You now have 10/21 mp. The searing ray hits the kobold brigand! The kobold brigand is almost dead. The kobold brigand throws a curare-tipped dart. The curare-tipped dart closely misses you. You now have 9/21 mp. The searing ray misses the kobold brigand. You finish channelling your searing ray. The kobold brigand throws a curare-tipped dart. The curare-tipped dart closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (2% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The kobold brigand hits your fulminant prism but does no damage. You now have 5/21 mp. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The kobold brigand hits your fulminant prism with a +0 dagger! Your fulminant prism crackles loudly. The kobold brigand hits your fulminant prism with a +0 dagger. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand!! You kill the kobold brigand! Sif Muna accepts your kill. The blast of energy engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. Your Hexes skill increases to level 1! Your Translocations skill increases to level 1! Your Invocations skill increases to level 1! You have reached level 7! You regained 2 hp, and now have 18/36 hp. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded, 92% to hit) Okay, then. Unknown command. The vampire gestures wildly while chanting. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You regained 3 mp, and now have 8/23 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is heavily wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is heavily wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded, 92% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) You regained 2 mp, and now have 12/23 mp. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The searing ray hits something but does no damage. You regained 3 mp, and now have 15/23 mp. The searing ray misses the two-headed ogre. The searing ray hits something! You feel less invigorated. The two-headed ogre misses you. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓[▓ ▓.▓ ▓.▓ ▓@▓ ▓O▓ ▓)▓ ▓)▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see a two-headed ogre. Vanquished Creatures A yak (D) A black bear (D) A centaur (D) A kobold brigand (D) A scorpion (D) A wight (D) A hound (D) An orc (D) A ball python (D) A goblin (D) A hobgoblin (D) A jackal (D) A quokka (D) A frilled lizard (D) 14 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D) 1 creature vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SkeletonJelly the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 8 | D | Reached skill level 5 in Conjurations 80 | D | Noticed a black bear 80 | D | Noticed a scorpion 80 | D | Noticed a hound 89 | D | Reached XP level 2. HP: 15/15 MP: 5/8 93 | D | Learned a level 2 spell: Searing Ray 119 | D | Reached skill level 5 in Spellcasting 119 | D | Reached skill level 6 in Conjurations 119 | D | Reached XP level 3. HP: 14/19 MP: 4/11 120 | D | Killed a scorpion 121 | D | Reached skill level 5 in Dodging 121 | D | Reached skill level 8 in Conjurations 121 | D | Reached XP level 4. HP: 9/24 MP: 1/14 121 | D | Killed a black bear 122 | D | Reached skill level 10 in Conjurations 122 | D | Reached XP level 5. HP: 11/28 MP: 0/17 126 | D | Learned a level 3 spell: Dazzling Flash 131 | D | Learned a level 4 spell: Fulminant Prism 136 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 319 | D | Found a snail-covered altar of Cheibriados. 319 | D | Found a shadowy altar of Dithmenos. 319 | D | Found a white marble altar of Elyvilon. 319 | D | Found a blossoming altar of Fedhas. 319 | D | Found an opulent altar of Gozag. 320 | D | Found a hazy altar of Hepliaklqana. 321 | D | Found a viscous altar of Jiyva. 322 | D | Found an ancient bone altar of Kikubaaqudgha. 323 | D | Found a corrupted altar of Lugonu. 324 | D | Found a burning altar of Makhleb. 325 | D | Found a sparkling altar of Nemelex Xobeh. 326 | D | Found an iron altar of Okawaru. 327 | D | Found a stormy altar of Qazlal. 328 | D | Found a sacrificial altar of Ru. 329 | D | Found a shimmering blue altar of Sif Muna. 330 | D | Found a bloodstained altar of Trog. 331 | D | Found a hide-covered altar of Uskayaw. 332 | D | Found a radiant altar of Vehumet. 333 | D | Found an ornate altar of the Wu Jian Council. 334 | D | Found a shimmering altar of Xom. 335 | D | Found a basalt altar of Yredelemnul. 336 | D | Found a glowing silver altar of Zin. 337 | D | Became a worshipper of Sif Muna the Loreminder 338 | D | Found a glowing golden altar of the Shining One. 354 | D | Got the +2 rapier "Dosme" {antimagic, Dex+4} 473 | D | Noticed a centaur 473 | D | Noticed a yak 473 | D | Noticed a two-headed ogre 473 | D | Noticed a vampire 475 | D | Killed a centaur 476 | D | Reached skill level 11 in Conjurations 476 | D | Reached XP level 6. HP: 16/32 MP: 15/20 478 | D | Killed a yak 478 | D | Reached * piety under Sif Muna 479 | D | Reached skill level 10 in Spellcasting 479 | D | Reached skill level 13 in Conjurations 486 | D | Reached skill level 1 in Hexes 486 | D | Reached skill level 1 in Translocations 486 | D | Reached skill level 1 in Invocations 486 | D | Reached XP level 7. HP: 18/36 MP: 5/23 491 | D | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 5 6 | 6.0 Conjurations | 5 6 8 10 11 13 | 13.2 Spellcasting | 5 6 7 9 10 | 10.7 Hexes | 1 | 1.5 Translocations | 1 | 1.2 Invocations | 1 | 1.2 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 8 | | 2 || 10 Searing Ray | 2 | 2 | 1 || 5 Fulminant Prism | | 1 | || 1 Invok: Channel Magic | | | 1 || 1 Use: Potion | | 1 | || 1 Armor: Robe | 1 | | || 1 Dodge: Dodged | 7 | 3 | 1 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 484 | 484 | 0 | 100 | 278 | 1 | 484.0 | Dungeon | 484 | 484 | 0 | 100 | 278 | 1 | 484.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 484 daAuts