Dungeon Crawl Stone Soup version 0.33-a0 (webtiles) character file. Game seed: 9533854048175581680 0 SkeletonJelly the Shield-Bearer (level 1, 16/16 HPs) Began as a Ghoul Wanderer on Aug 22, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (0 turns). SkeletonJelly the Shield-Bearer(Ghoul Wanderer) Turns: 0, Time: 00:00:12 Health: 16/16 AC: 3 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 5 Dex: 5 Spells: 1/2 levels left rFire . . . a - +0 club rCold + . . e - +2 buckler rNeg + + + d - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 leather armour (worn) e - a +2 buckler (worn) Scrolls c - a scroll of fog Potions b - a potion of attraction Skills: + Level 1.1 Fighting + Level 1.0 Throwing + Level 1.0 Armour + Level 1.7 Dodging + Level 1.7 Shields + Level 1.0 Spellcasting + Level 1.0 Fire Magic + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 4% 2x1d4 38% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 2% 2d10 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Welcome, SkeletonJelly the Ghoul Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction, a scroll of fog, a +0 leather armour, a +2 buckler; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ≈# ≈≈# ≈#≈≈ ####≈≈≈≈≈ #>....... #@....... ####≈≈≈≈≈ #≈≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SkeletonJelly the Ghoul Wanderer began the quest for the | Orb. 0 | D:1 | SkeletonJelly set off with the following items: a +0 club, | a potion of attraction, a scroll of fog, a +0 leather | armour, a +2 buckler; and the following spell memorised: | Foxfire; and the following spells available to memorise: | Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring, serial_forest, infiniplex_forest_lined_room_, infiniplex_forest_clump_double, infiniplex_forest_side_room, infiniplex_forest_fountain, minmay_heptomino_l4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+