Dungeon Crawl Stone Soup version 0.33-a0-224-g21dfed3d1e (webtiles) character file. Game seed: 12905402266527575393 0 SkeletonJelly the Chiller (level 1, 16/16 HPs) Began as a Human Wanderer on Oct 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). SkeletonJelly the Chiller (Human Wanderer) Turns: 0, Time: 00:00:05 Health: 16/16 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 18 Spells: 1/2 levels left rFire . . . a - +2 dagger rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles c - 9 boomerangs (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of blinking Potions d - a potion of curing Skills: + Level 2.0 Fighting + Level 1.0 Throwing + Level 2.0 Stealth + Level 1.0 Spellcasting + Level 3.0 Ice Magic + Level 1.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 20% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 3% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, SkeletonJelly the Human Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a scroll labelled COCHEE JUOP. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a scroll of blinking, 9 boomerangs, a potion of curing, a +0 robe; and the following spell memorised: Freeze; and the following spells available to memorise: Summon Ice Beast. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #.@# #.## ..# ?... ...#. .# .# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SkeletonJelly the Human Wanderer began the quest for the | Orb. 0 | D:1 | SkeletonJelly set off with the following items: a +2 | dagger, a scroll of blinking, 9 boomerangs, a potion of | curing, a +0 robe; and the following spell memorised: | Freeze; and the following spells available to memorise: | Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_double, aquarium_window_1, aquarium_window_2, aquarium_view_2e, aquarium_view_2d, aquarium_pool_2, minmay_circled_x Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+