Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 4301802722476454607 216 Skeral the Magician (level 6, -6/46 HPs) Began as a Djinni Enchanter on Sept 9, 2024. Mangled by a water moccasin (8 damage) ... on level 4 of the Dungeon. The game lasted 00:07:28 (2762 turns). Skeral the Magician (Djinni Enchanter) Turns: 2762, Time: 00:07:28 Health: -6/46 AC: 2 Str: 7 XL: 6 Next: 16% Gold: 166 EV: 12 Int: 18 God: SH: 0 Dex: 20 rFire + + . b - +0 whip (venom) rCold x . . (no shield) rNeg . . . f - +0 robe rPois โˆž (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... g - amulet of regeneration Stlth +++ D - +6 ring of dexterity HPRegen 1.07/turn v - ring of see invisible %: infuse magic (-7 HP) @: attractive, flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 166 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 3.5 Fighting - Level 1.0 Short Blades - Level 2.1 Dodging - Level 3.0 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 36% N/A 2% 1 c - Confusing Touch Hex 18% N/A 9% 3 d - Dazzling Flash Hex/Fire 36% N/A 9% 3 e - Ensorcelled Hibernat Hex/Ice 36% N/A 4% 2 i - Call Imp Summ 36% N/A 4% 2 t - Tukima's Dance Hex 18% N/A 9% 3 Your spell library was empty. Inventory: Hand Weapons a - a +1 dagger b - a +0 whip of venom (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles n - 6 boomerangs Armour f - a +0 robe (worn) Jewellery g - an amulet of regeneration (around neck) (You found it on level 1 of the Dungeon) v - a ring of see invisible (right hand) (You found it on level 1 of the Dungeon) D - a +6 ring of dexterity (left hand) (You found it on level 3 of the Dungeon) R - a ring of resist corrosion (You found it on level 1 of the Dungeon) S - a +6 ring of strength (You found it on level 3 of the Dungeon) Scrolls d - 2 scrolls of blinking {unknown} h - 2 scrolls of fear {unknown} k - 2 scrolls of fog {unknown} l - a scroll of teleportation {@r4} m - 2 scrolls of identify {unknown} o - a scroll of noise {unknown} p - a scroll of poison {unknown} q - a scroll of immolation {unknown} r - a scroll of revelation {unknown} Potions i - a potion of lignification {unknown} j - a potion of ambrosia {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21222 Temple: D:4-7 Altars: ########## #S@o...... .## ##o######## ... ####..# #.### ##....## #oSo####..#### #####..#...## .....ยง.).### ..####ยง### #.. You could see a water moccasin (unable to see you), an orc wizard (unable to see you) and an orc (unable to see you). Message History Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You hit the jelly. The jelly is poisoned. Your hands burn! The jelly hits you. You are splashed with acid! The water moccasin bites your cerulean imp! Your cerulean imp hits the water moccasin with a -3 spear. ๐Ÿ˜ฎ HP[-15] You take 15 damage, and now have 21/40 hp. MASSIVE DAMAGE!! (PAUSE) You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * The water moccasin bites your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The jelly hits you but does no damage. ๐Ÿ˜จ HP[-1] You take 1 damage, and now have 20/40 hp. Unknown command. There is a stone staircase leading up here. ๐Ÿ˜ฎ HP[+1] You kill the jelly! You have reached level 6! You fly upwards. There is a stone staircase leading down here. ๐Ÿ˜ฎ HP[+6] You now have 46 max hp (+6). You regained 6 hp, and now have 27/46 hp. You start resting. ๐Ÿ˜• HP[+16] You regained 16 hp, and now have 43/46 hp. ๐Ÿ˜• HP[+1] Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. ๐Ÿ˜• HP[-2] You take 2 damage, and now have 42/46 hp. ๐Ÿ˜• HP[+1] ๐Ÿ˜• HP[+1] You fly downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! The water moccasin bites you. The orc barely misses you. The water moccasin barely misses you. The orc closely misses you. There is a stone staircase leading up here. ๐Ÿ˜• HP[+1] You barely miss the water moccasin. The water moccasin bites you! The water moccasin bites you. The orc hits you but does no damage. An orc wizard comes into view. It is wielding a +0 dagger. ๐Ÿ˜• HP[-8] You take 8 damage, and now have 37/46 hp. Unknown command. You miss the water moccasin. The water moccasin closely misses you. The orc closely misses you. ๐Ÿ˜• HP[+1] You closely miss the water moccasin. The water moccasin bites you. The water moccasin barely misses you. The orc hits you with a +0 flail. ๐Ÿ˜• HP[-3] You take 3 damage, and now have 35/46 hp. You closely miss the water moccasin. The water moccasin closely misses you. The orc hits you with a +0 flail. The water moccasin bites you but does no damage. ๐Ÿ˜ฎ HP[-3] You take 3 damage, and now have 32/46 hp. You miss the water moccasin. The orc wizard shouts! The orc hits you with a +0 flail. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The orc wizard points at you and mumbles some strange words. You resist with some effort. ๐Ÿ˜จ HP[-10] You take 10 damage, and now have 22/46 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Confusing Touch (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (chance to confuse on hit: 50%, chance to affect: 50%) The water moccasin resists with significant effort. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * ๐Ÿ˜ฑ HP[-13] You take 13 damage, and now have 9/46 hp. MASSIVE DAMAGE!! (PAUSE) You fade into invisibility! Your hands stop glowing. The water moccasin misses you. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * ๐Ÿ˜ฑ HP[-8] You take 8 damage, and now have 1/46 hp. It was a potion of attraction. You feel attractive to monsters. The water moccasin bites you! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Short Blades | 1 | 1.0 Spellcasting | 3 4 | 4.1 Conjurations | 3 4 | 4.1 Hexes | 3 4 | 4.1 Summonings | 3 4 | 4.1 Necromancy | 3 4 | 4.1 Translocations | 3 4 | 4.1 Fire Magic | 3 4 | 4.1 Ice Magic | 3 4 | 4.1 Air Magic | 3 4 | 4.1 Earth Magic | 3 4 | 4.1 Alchemy | 3 4 | 4.1 Fighting | 1 3 | 3.5 Stealth | 3 | 3.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 35 | || 35 Whip | 70 | 108 || 178 Cast: Confusing Touch | | 3 || 3 Call Imp | | 3 || 3 Ensorcelled Hiber | | 1 || 1 Use: Potion | | 3 || 3 Scroll | | 1 || 1 Stab: Sleeping | 3 | 6 || 9 Distracted | 1 | || 1 Confused | | 3 || 3 Armour: Robe | 54 | 75 || 129 Dodge: Dodged | 64 | 54 || 118 Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_rooms, hex_tiny, nicolae_concentric_dashed_squares_mild D:2: layout_basic D:3: kennysheep_big_flooded_room, layout_loops_ring, mainiacjoe_overflow_alcove_1, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e, chequers_avenue, minmay_starry_boxes D:4: layout_rooms, portal_sewer_entry_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skeral the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Skeral set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.10.3] 205 | D:1 | Reached skill level 1 in Short Blades 205 | D:1 | Reached skill level 3 in Spellcasting 205 | D:1 | Reached skill level 3 in Conjurations 205 | D:1 | Reached skill level 3 in Hexes 205 | D:1 | Reached skill level 3 in Summonings 205 | D:1 | Reached skill level 3 in Necromancy 205 | D:1 | Reached skill level 3 in Translocations 205 | D:1 | Reached skill level 3 in Fire Magic 205 | D:1 | Reached skill level 3 in Ice Magic 205 | D:1 | Reached skill level 3 in Air Magic 205 | D:1 | Reached skill level 3 in Earth Magic 205 | D:1 | Reached skill level 3 in Alchemy 314 | D:1 | HP: 2/16 [frozen (3)] 316 | D:1 | Reached XP level 2. HP: 4/22 MP: 0/0 566 | D:1 | Reached skill level 1 in Fighting 594 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 594 | D:1 | Learned a level 1 spell: Apportation 1045 | D:2 | Reached skill level 3 in Stealth 1045 | D:2 | Reached XP level 4. HP: 27/33 MP: 0/0 1348 | D:2 | HP: 8/33 [ribbon worm (7)] 1786 | D:2 | Reached skill level 2 in Fighting 2183 | D:3 | Noticed an ice beast 2683 | D:4 | Noticed a black bear 2701 | D:4 | Killed a black bear 2702 | D:4 | Reached skill level 3 in Fighting 2702 | D:4 | Reached skill level 4 in Spellcasting 2702 | D:4 | Reached skill level 4 in Conjurations 2702 | D:4 | Reached skill level 4 in Hexes 2702 | D:4 | Reached skill level 4 in Summonings 2702 | D:4 | Reached skill level 4 in Necromancy 2702 | D:4 | Reached skill level 4 in Translocations 2702 | D:4 | Reached skill level 4 in Fire Magic 2702 | D:4 | Reached skill level 4 in Ice Magic 2702 | D:4 | Reached skill level 4 in Air Magic 2702 | D:4 | Reached skill level 4 in Earth Magic 2702 | D:4 | Reached skill level 4 in Alchemy 2702 | D:4 | Reached XP level 5. HP: 34/40 MP: 0/0 2702 | D:4 | Learned a level 2 spell: Call Imp 2710 | D:4 | Noticed a water moccasin 2732 | D:4 | Reached XP level 6. HP: 25/46 MP: 0/0 2759 | D:4 | HP: 9/46 [orc/+0 flail (8)] 2761 | D:4 | HP: 1/46 [orc/+0 flail (4)] 2762 | D:4 | Mangled by a water moccasin Vanquished Creatures A black bear (D:4) A jelly (D:4) 3 adders (D:2) 3 ribbon worms An orc (D:4) 10 endoplasms 5 goblins 4 hobgoblins 4 jackals 9 kobolds A quokka (D:1) 4 ball pythons 5 bats 3 frilled lizards (D:3) 4 rats 58 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:4) 1 creature vanquished. Grand Total: 59 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 304 | 5 | 1.6 | 56 | 3 | 5.1 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 69 | 0 | 0.0 | 19 | 0 | 0.0 D:3 | 23 | 5 | 17.9 | 11 | 3 | 21.4 D:4 | 177 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 4 | ---------------+-------------+----- Short Blades | 1 | 1.0 Spellcasting | 3 4 | 4.1 Conjurations | 3 4 | 4.1 Hexes | 3 4 | 4.1 Summonings | 3 4 | 4.1 Necromancy | 3 4 | 4.1 Translocations | 3 4 | 4.1 Fire Magic | 3 4 | 4.1 Ice Magic | 3 4 | 4.1 Air Magic | 3 4 | 4.1 Earth Magic | 3 4 | 4.1 Alchemy | 3 4 | 4.1 Fighting | 1 3 | 3.5 Stealth | 3 | 3.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 35 | || 35 Whip | 70 | 108 || 178 Cast: Confusing Touch | | 3 || 3 Call Imp | | 3 || 3 Ensorcelled Hiber | | 1 || 1 Use: Potion | | 3 || 3 Scroll | | 1 || 1 Stab: Sleeping | 3 | 6 || 9 Distracted | 1 | || 1 Confused | | 3 || 3 Armour: Robe | 54 | 75 || 129 Dodge: Dodged | 64 | 54 || 118 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 77.2 Dungeon | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 77.2 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2776 | 2638 | 138 | 219 | 1557 | 4 | 694.0 | Dungeon | 2776 | 2638 | 138 | 219 | 1557 | 4 | 694.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1082 daAuts D:1: 895 daAuts D:3: 729 daAuts D:4: 69 daAuts