Dungeon Crawl Stone Soup version 0.32-a0-872-g59262bdc9b (webtiles) character file. Game seed: 15907571205354947068 47 Skryme the Conjurer (level 3, -2/27 HPs) Began as a Demigod Conjurer on Mar 30, 2024. Engulfed by a steam dragon's steam (12 damage) ... on level 3 of the Dungeon. The game lasted 00:06:31 (2009 turns). Skryme the Conjurer (Demigod Conjurer) Turns: 2009, Time: 00:06:32 Health: -2/27 AC: 2 Str: 8 XL: 3 Next: 29% Magic: 2/8 EV: 11 Int: 24 God: Gold: 74 SH: 0 Dex: 18 Spells: 3/6 levels left rFire . . . l - +2 rapier (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ o - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons h - a +0 hand axe j - a +0 dagger l - a +2 rapier of venom (weapon) Missiles k - 4 poisoned darts Armour a - a +0 robe (worn) p - an orb of wrath q - a +0 helmet Magical Staves e - a staff of alchemy Jewellery o - a +6 ring of dexterity (left hand) Scrolls c - 3 scrolls of blinking {unknown} g - a scroll of acquirement {unknown} i - a scroll of enchant armour {unknown} n - 2 scrolls of identify {unknown} Potions b - a potion of magic d - 2 potions of mutation {unknown} f - a potion of degeneration {unknown} m - a potion of heal wounds {unknown} Skills: + Level 0.8 Fighting + Level 0.4 Short Blades - Level 2.0 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Done exploring. What level of the Dungeon? (default 2, ? - help) There is an open door here. There is an open door here. You see here a +0 club. There is a stone staircase leading down here. You climb downwards. Found a helmet and 6 stones. There is a stone staircase leading up here. Found 4 gold pieces. A steam dragon comes into view. You see here a +0 helmet. q - a +0 helmet Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (wandering, hasn't noticed you, 100% to hit) The magic dart hits the steam dragon but does no damage. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (78% to hit) The searing ray hits the steam dragon. The steam dragon is moderately wounded. (Press . to maintain the ray.) The searing ray misses the steam dragon. The searing ray hits the steam dragon. The steam dragon is moderately wounded. The steam dragon breathes steam at you. The ball of steam hits you! Ouch! That really hurt! You hear a loud squeak. The searing ray hits the steam dragon. The steam dragon is moderately wounded. You finish channelling your searing ray. You are engulfed in a cloud of scalding steam. You die... ####### #### ##.....##..... ##...<...D..... #......@§...... #....§§........ #..§§.......... #....(......... #.............. #.............. ##............. ##......$..... You could see a steam dragon (catching breath). Vanquished Creatures 5 ball pythons 8 bats 4 endoplasms 3 giant cockroaches 5 goblins 6 hobgoblins A quokka (D:2) 2 frilled lizards (D:1) 2 kobolds (D:2) 4 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skryme the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 369 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 407 | D:1 | Learned a level 2 spell: Searing Ray 1572 | D:2 | Reached XP level 3. HP: 27/27 MP: 8/8 2003 | D:3 | Noticed a steam dragon 2009 | D:3 | Engulfed by a steam dragon's steam Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring D:2: layout_loops_corners, kennysheep_donut, minmay_misc_feat_enclosed D:3: layout_rooms, dreamdust_ecumenical_altar_statues, kennysheep_minor_cross, chequers_mini_garden, uniq_grinder Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | 2 | 2.0 Spellcasting | 2 | 2.1 Fighting | | 0.8 Short Blades | | 0.4 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Rapier || 26 Cast: Magic Dart || 41 Searing Ray || 1 Stab: Sleeping || 4 Armour: Robe || 14 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2012 | 1923 | 89 | 212 | 1457 | 3 | 670.7 | Dungeon | 2012 | 1923 | 89 | 212 | 1457 | 3 | 670.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1027 daAuts D:1: 977 daAuts D:3: 7 daAuts