Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 12851448331428095287 18 Skryme the Magician (level 2, -3/15 HPs) Began as a Deep Elf Hedge Wizard on Nov 2, 2024. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (1360 turns). Skryme the Magician (Deep Elf Hedge Wizard) Turns: 1360, Time: 00:02:37 Health: -3/15 AC: 3 Str: 7 XL: 2 Next: 48% Magic: 1/9 EV: 11 Int: 18 God: Gold: 64 SH: 0 Dex: 14 Spells: 9/10 levels left rFire . . . b - +0 short sword rCold . . . h - orb {mayhem} rNeg . . . e - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . j - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: mayhem @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 sling of draining b - a +0 short sword (weapon) f - a +0 dagger Missiles k - 3 javelins Armour c - a +0 hat (worn) e - a +0 robe (worn) h - an orb of mayhem (worn) j - a +0 pair of boots (worn) Scrolls g - a scroll of fear {unknown} Potions d - a potion of magic i - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 4.7 Spellcasting + Level 2.5 Conjurations - Level 1.1 Summonings - Level 1.2 Necromancy - Level 1.1 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 13% 2 Call Imp Summ 16% N/A 13% 2 Grave Claw Necr 16% 2d8 13% 2 Sublimation of Blood Necr 8% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Curse of Agony Necr 8% N/A 93% 5 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm barely misses you. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. The ribbon worm closely misses you. Your magical contamination has completely faded away. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! You die... ... ## ... #.. . #.# #.## #.#.# .....# .#.#### #.# .. ..... #.##..#.#..### #........@w..# #.##..###..#...<. #