Dungeon Crawl Stone Soup version 0.33-a0-640-g717b6cd007 (webtiles) character file. Game seed: 17331734737220407832 3 Skryme the Tinkerer (level 1, -1/13 HPs) Began as a Coglin Forgewright on Jan 4, 2025. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (33 turns). Skryme the Tinkerer (Coglin Forgewright) Turns: 33, Time: 00:00:31 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 2/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +0 hammer {Clara} rCold . . . d - +0 dagger {Mizue} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) {Clara} d - a +0 dagger (offhand) {Mizue} Armour c - a +0 robe (worn) Skills: + Level 1.8 Dodging - Level 1.5 Stealth + Level 1.8 Spellcasting + Level 4.9 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 4% 2 Launch Clockwork Bee Frge 15% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 65% 4 Forge Lightning Spire Air/Frge 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The hobgoblin barely misses you. The jackal closely misses you. The grapnel guides your strike. You hit the jackal with your +0 dagger. The jackal is severely wounded. You closely miss the jackal with your +0 hammer. The hobgoblin barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. The hobgoblin barely misses you. Unknown command. Unknown command. The jackal bites you but does no damage. Unknown command. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Magic courses through your body. The jackal bites you but does no damage. The quokka closely misses you. The hobgoblin closely misses you. Unknown command. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 67% to hit) The kinetic grapnel misses the jackal. The kinetic grapnel hits the endoplasm. The endoplasm is almost dead. The jackal barely misses you. The quokka completely misses you. The jackal bites you but does no damage. The hobgoblin barely misses you. You barely miss the jackal with your +0 dagger. The jackal is heavily wounded. You thump the jackal with your +0 hammer! You kill the jackal! The quokka bites you. You die... ######## #......# #......# ####### #......# ....... #......# ....... .#####.†....# ....... ....>.......## ....... ###.##.....@g###g...... #######.##....J†rh)#....... #.....#..........#..†#.### ...>.....#######........... .........## #..##..!?..J .........<# #.....#.#..... .........##.....(....##.... ........## ###.......# .... ........# ##..#....r ... You could see an endoplasm (grapneled), a quokka, a jackal and a hobgoblin. Vanquished Creatures 3 jackals (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skryme the Coglin Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 33 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_rooms, minmay_split_cup_large Action || total ---------------------------++------- Melee: Mace || 6 Dagger || 5 Cast: Kinetic Grapnel || 4 Use: Potion || 1 Armour: Robe || 16 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 34 | 34 | 0 | 0 | 9 | 1 | 34.0 | Dungeon | 34 | 34 | 0 | 0 | 9 | 1 | 34.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 34 daAuts