Dungeon Crawl Stone Soup version 0.33-a0-651-g206cbdca84 (webtiles) character file. Game seed: 8181416829972771207 12 Skryme the Tinkerer (level 2, 0/19 HPs) Began as a Coglin Forgewright on Jan 8, 2025. Slain by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (118 turns). Skryme the Tinkerer (Coglin Forgewright) Turns: 118, Time: 00:00:16 Health: 0/19 AC: 2 Str: 10 XL: 2 Next: 33% Magic: 4/5 EV: 1 Int: 14 God: Gold: 13 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . a - +0 hammer {Lucia} rCold . . . d - +0 dagger {Cortez} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: constricted, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Lucia} d - a +0 dagger (offhand) {Cortez} Armour c - a +0 robe (worn) Scrolls e - a scroll of amnesia {unknown} f - a scroll of immolation {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic h - a potion of brilliance {unknown} i - a potion of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 5.0 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 4% 2 Launch Clockwork Bee Frge 15% N/A 9% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal with your +0 dagger. You hit the jackal but do no damage. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal with your +0 hammer. The jackal is moderately wounded. You barely miss the jackal with your +0 dagger. The jackal misses you. You hit the jackal with your +0 hammer. The jackal is almost dead. You hit the jackal with your +0 dagger. You kill the jackal! The ball python bites you but does no damage. The ball python misses you. You closely miss the ball python with your +0 dagger. You hit the ball python with your +0 hammer. The ball python barely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the ball python but do no damage. The ball python is moderately wounded. You hit the ball python but do no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you. You die... ............##.#..#. .......# #......†#. .......# ##....#.#. ......# ##.....#. ......#####..#..## ####w..#.......##.... #..rg.......#...##... #S# ###.....†#...# #@## #.........## #..####..###....# ##...^#...#..#..# ####...#...##..# ###.##..†#..# #.#..#...## #...###.## ###.....# ##...## You could see a dart slug, a hobgoblin, a ball python and a rat. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) A hobgoblin (D:1) 3 jackals (D:1) A ball python (D:1) A goblin (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skryme the Coglin Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 103 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/4 107 | D:1 | Reached skill level 5 in Forgecraft 118 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_rooms, minmay_tetromino_t4 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Forgecraft | 5 | 5.0 Spellcasting | 2 | 2.0 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Mace || 19 Dagger || 15 Stab: Sleeping || 2 Armour: Robe || 18 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 121 | 121 | 0 | 0 | 76 | 1 | 121.0 | Dungeon | 121 | 121 | 0 | 0 | 76 | 1 | 121.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 121 daAuts