Dungeon Crawl Stone Soup version 0.33-a0-656-g0a0a479413 (webtiles) character file. Game seed: 4481709291762484771 4 Skryme the Tinkerer (level 1, -1/13 HPs) Began as a Coglin Forgewright on Jan 9, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:06 (51 turns). Skryme the Tinkerer (Coglin Forgewright) Turns: 51, Time: 00:00:06 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 60% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +0 hammer {Imanvir} rCold . . . d - +0 dagger {Gyeongja} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) {Imanvir} d - a +0 dagger (offhand) {Gyeongja} Armour c - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.8 Dodging + Level 1.6 Stealth + Level 1.8 Spellcasting + Level 4.9 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 4% 2 Launch Clockwork Bee Frge 15% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 65% 4 Forge Lightning Spire Air/Frge 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The jackal barely misses you. You miss the jackal with your +0 hammer. You hit the jackal with your +0 dagger. The jackal misses you. The jackal bites you. You barely miss the jackal with your +0 dagger. The jackal is moderately wounded. You closely miss the jackal with your +0 hammer. The jackal bites you. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You closely miss the jackal with your +0 hammer. The jackal is moderately wounded. You closely miss the jackal with your +0 dagger. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal with your +0 dagger. The jackal is moderately wounded. You barely miss the jackal with your +0 hammer. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You hit the jackal with your +0 dagger. The jackal is almost dead. You hit the jackal but do no damage. The jackal bites you. You die... .. ... ..# ..# ##################.## . F#d#g#N#i#h#f#T#.#..# #.. ##################..##.... ................@hb...# ##################b...# Q#B#n#m#V#g#6#x#R#...>.... ##################........ ......... #....#### #....# #....# ...... You could see a djinni, a jackal and 2 bats. Vanquished Creatures A bat (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skryme the Coglin Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Noticed a human 4 | D:1 | Noticed an armataur 4 | D:1 | Noticed an oni 6 | D:1 | Noticed an elf 6 | D:1 | Noticed a minotaur 8 | D:1 | Noticed a gargoyle 10 | D:1 | Noticed a demigod 12 | D:1 | Noticed a barachi 12 | D:1 | Noticed a tengu 14 | D:1 | Noticed a draconian 14 | D:1 | Noticed a formicid 16 | D:1 | Noticed a ghoul 18 | D:1 | Noticed a naga 18 | D:1 | Noticed a merfolk 20 | D:1 | Noticed a spriggan 20 | D:1 | Noticed a vampire 22 | D:1 | Noticed a felid 22 | D:1 | Noticed a dwarf 24 | D:1 | Noticed a vine stalker 24 | D:1 | Noticed a demonspawn 26 | D:1 | Noticed a troll 26 | D:1 | Noticed an octopode 28 | D:1 | Noticed a djinni 51 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_rooms Action || total ---------------------------++------- Melee: Mace || 17 Dagger || 15 Armour: Robe || 18 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 54 | 54 | 0 | 0 | 30 | 1 | 54.0 | Dungeon | 54 | 54 | 0 | 0 | 30 | 1 | 54.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 54 daAuts