Dungeon Crawl Stone Soup version 0.32-a0-893-gf85d74f360 (webtiles) character file. Game seed: 2739386248786051265 561 Skular the Magician (level 7, -1/45 HPs) Began as a Djinni Conjurer on Apr 3, 2024. Was an Initiate of Ashenzari. Shot with an arrow by a centaur (3 damage) ... on level 5 of the Dungeon. The game lasted 00:28:27 (3929 turns). Skular the Magician (Djinni Conjurer) Turns: 3929, Time: 00:28:27 Health: -1/45 AC: 9 Str: 6 XL: 7 Next: 57% Gold: 47 EV: 11 Int: 23 God: Ashenzari [......] SH: 0 Dex: 12 rFire + + . (no weapon) rCold + . . (no shield) rNeg . . . p - +2 robe {rC+} rPois ∞ m - +0 helmet "Ceebiem" {Rampage ^Drain rC+ Int+2} rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - +4 ring of protection HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: rampage, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 212 gold pieces. You spent 165 gold pieces at shops. Inventory: Missiles i - a throwing net Armour a - a +0 robe m - the +0 helmet "Ceebiem" (worn) {Rampage ^Drain rC+ Int+2} (You took it off Robin on level 2 of the Dungeon) Int+2: It affects your intelligence (+2). rC+: It protects you from cold. ^Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. p - a +2 robe of cold resistance (worn) t - a +0 buckler Jewellery j - a +4 ring of protection (left hand) y - an amulet of guardian spirit Wands n - a wand of digging (6) w - a wand of polymorph (10) Scrolls b - 2 scrolls of revelation {unknown} c - 2 scrolls of teleportation {unknown} d - 3 scrolls of amnesia {unknown} e - a scroll of enchant armour {unknown} g - a scroll of poison {unknown} h - 3 scrolls of vulnerability {unknown} l - a scroll of brand weapon {unknown} u - a scroll of fear {unknown} v - a scroll of fog {unknown} x - 2 scrolls of identify {unknown} Potions f - a potion of curing {unknown} k - 2 potions of cancellation {unknown} o - 2 potions of heal wounds {unknown} q - a potion of degeneration {unknown} r - a potion of attraction {unknown} s - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 6.9 Spellcasting * Level 6.9 Conjurations * Level 6.9 Hexes * Level 6.9 Summonings * Level 6.9 Necromancy * Level 6.9 Translocations * Level 6.9 Fire Magic * Level 6.9 Ice Magic * Level 6.9 Air Magic * Level 6.9 Earth Magic * Level 6.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 4% 4 e - Slow Hex 100% N/A 1% 1 f - Lesser Beckoning Tloc 80% N/A 1% 2 g - Mercury Vapours Alch/Air 80% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Elyvilon Fedhas Nemelex Xobeh Okawaru Qazlal Ru Uskayaw Wu Jian Yredelemnul The Shining One Shops: D:3 !*** D:5 [ Annotations: D:3 2 runed translucent doors, redsdead's ghost, amateur FoFi Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur wields a +0 orcbow of freezing. It is covered in frost. The centaur shoots an arrow. The arrow hits you. The arrow freezes you. The centaur shoots an arrow. The arrow hits you. The arrow freezes you. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits you! The arrow freezes you. * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow of freezing (ally target, 100% to hit) The magic dart hits the centaur! The centaur is moderately wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you but does no damage. Your fulminant prism explodes! The blast of energy engulfs the centaur! The centaur is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow of freezing (severely wounded, 100% to hit) The magic dart hits the centaur but does no damage. The centaur is severely wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... .# #######...# #<.@.....c# #######...# ## You could see a centaur. Vanquished Creatures Grinder (D:5) 2 bombardier beetles (D:4) A hound (D:5) 2 orc priests An orc wizard (D:4) Robin (D:2) 3 gnolls (D:4) 4 adders 3 dart slugs 4 ribbon worms 12 orcs 3 bats (D:3) 10 endoplasms 2 giant cockroaches 15 goblins 4 hobgoblins 6 jackals 10 kobolds 5 quokkas 5 ball pythons 2 rats 96 creatures vanquished. Vanquished Creatures (others) 8 fulminant prisms 8 creatures vanquished. Grand Total: 104 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skular the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Skular set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 807 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 807 | D:2 | Learned a level 1 spell: Slow 1021 | D:2 | Identified the +0 helmet "Ceebiem" {Rampage ^Drain rC+ | Int+2} 1021 | D:2 | Noticed Robin 1033 | D:2 | Killed Robin 1034 | D:2 | Reached XP level 4. HP: 19/31 MP: 0/0 1564 | D:3 | Found Ytzom's Assorted Antiques. 1566 | D:3 | Bought a glowing robe for 85 gold pieces 1581 | D:3 | Found a faded altar of an unknown god. 1702 | D:3 | Found Dameq's Assorted Antiques. 1776 | D:3 | Found Papt's General Store. 1801 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1801 | D:3 | Learned a level 2 spell: Lesser Beckoning 1815 | D:3 | Found a glowing golden altar of the Shining One. 1856 | D:3 | Reached skill level 5 in Spellcasting 1856 | D:3 | Reached skill level 5 in Conjurations 1856 | D:3 | Reached skill level 5 in Hexes 1856 | D:3 | Reached skill level 5 in Summonings 1856 | D:3 | Reached skill level 5 in Necromancy 1856 | D:3 | Reached skill level 5 in Translocations 1856 | D:3 | Reached skill level 5 in Fire Magic 1856 | D:3 | Reached skill level 5 in Ice Magic 1856 | D:3 | Reached skill level 5 in Air Magic 1856 | D:3 | Reached skill level 5 in Earth Magic 1856 | D:3 | Reached skill level 5 in Alchemy 1935 | D:3 | Found Pyr Viakh's Distillery. 1988 | D:3 | Found a large runed translucent door. 1988 | D:3 | Found a large runed translucent door. 1991 | D:3 | Noticed redsdead's ghost (amateur FoFi) 2960 | D:4 | Reached XP level 6. HP: 33/40 MP: 0/0 3275 | D:4 | Found a snail-covered altar of Cheibriados. 3414 | D:4 | Found a staircase to the Ecumenical Temple. 3426 | Temple | Entered the Ecumenical Temple 3609 | D:4 | Found a broken altar of Ashenzari. 3735 | D:4 | Became a worshipper of Ashenzari the Shackled 3754 | D:5 | Entered Level 5 of the Dungeon 3766 | D:5 | Found Viorum's Antique Armour Boutique. 3852 | D:3 | Bought a dented emerald amulet for 80 gold pieces 3896 | D:5 | Noticed Grinder 3903 | D:5 | Reached XP level 7. HP: 38/45 MP: 0/0 3903 | D:5 | Learned a level 2 spell: Mercury Vapours 3907 | D:5 | Killed Grinder 3929 | D:5 | HP: 2/45 [centaur/arrow (8)] 3929 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic, minmay_misc_feat_columns D:2: layout_basic, mrwooster_statue_mirror, uniq_robin D:3: layout_loops_corners, nicolae_tso_swordbearing_angel, basic_ecumenical_altar, ebering_ghost_disaster_area, serial_shops, nicolae_shop_real_fake_doors, shop, nicolae_shop_crystal, shop D:4: layout_rooms, slow_altar_1, nicolae_overflow_hidden_temple, mainiacjoe_overflow_chevrons, minmay_temple_entry_statues D:5: layout_basic, grunt_dithmenos_smoke, serial_shops, shop, uniq_ijyb, uniq_pikel, uniq_grinder, uniq_prince_ribbit1 Temple: chequers_temple_sunken Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.9 Conjurations | 4 5 6 | 6.9 Hexes | 4 5 6 | 6.9 Summonings | 4 5 6 | 6.9 Necromancy | 4 5 6 | 6.9 Translocations | 4 5 6 | 6.9 Fire Magic | 4 5 6 | 6.9 Ice Magic | 4 5 6 | 6.9 Air Magic | 4 5 6 | 6.9 Earth Magic | 4 5 6 | 6.9 Alchemy | 4 5 6 | 6.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 78 | 141 | 2 || 221 Fulminant Prism | | 7 | 1 || 8 Searing Ray | | 1 | 1 || 2 Evoke: Wand | | 2 | || 2 Armour: Robe | 4 | 15 | 6 || 25 Dodge: Dodged | 6 | 10 | || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3930 | 3516 | 414 | 96 | 2961 | 6 | 655.0 | Dungeon | 3815 | 3513 | 302 | 96 | 2961 | 5 | 763.0 | Temple | 114 | 2 | 112 | 0 | 0 | 1 | 114.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1404 daAuts D:2: 852 daAuts D:4: 777 daAuts D:1: 710 daAuts Temple: 114 daAuts D:5: 70 daAuts