Dungeon Crawl Stone Soup version 0.32-a0-913-g739538afd8 (webtiles) character file. Game seed: 7585614011214424443 2 Skular the Apothecary (level 1, 14/15 HPs) Began as a Djinni Conjurer on Apr 9, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (147 turns). Skular the Apothecary (Djinni Conjurer) Turns: 147, Time: 00:00:19 Health: 14/15 AC: 2 Str: 6 XL: 1 Next: 33% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. You reach down and open the door. Found a dagger. There is an open door here. The frilled lizard hisses angrily. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. An endoplasm comes into view. The magic dart hits the endoplasm but does no damage. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The magic dart hits the endoplasm. The endoplasm is almost dead. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. There is a stone staircase leading down here. You reach down and open the door. There is an open door here. Found two human skeletons. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Found three human skeletons. A rat is nearby! The magic dart hits the rat. The rat is moderately wounded. The magic dart hits the rat. You kill the rat! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.........≈#..'.. ### #..######.≈##+### ÷ #..# #.≈≈#.#.. .. #'##### #.≈≈#.#.. ... #.....# #.≈≈#.#.. .÷.. #.....# #...'.+.ß ÷÷..÷ #.....# #.≈≈#.#.. ......##.....# #.≈≈#.#.. .......@.....# #.≈≈#.#.. .............# #.≈##'### .............# #.≈#..'.. .............# #.≈#ß.### .............# #.≈####l≈ .............# #.≈≈≈≈≈≈≈ ......####..## #.#..)... ...... #.# #.#.###.. # #. #.. There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skular the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Skular set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 147 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, shapermc_ecumenical_altar_pompeii Action || total ---------------------------++------- Cast: Magic Dart || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 147 | 147 | 0 | 0 | 136 | 1 | 147.0 | Dungeon | 147 | 147 | 0 | 0 | 136 | 1 | 147.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 147 daAuts