Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12120758645675680188 32 Skular the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Apr 12, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1009 turns). Skular the Magician (Djinni Conjurer) Turns: 1009, Time: 00:01:42 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 42% Gold: 27 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} d - a scroll of identify {unknown} e - a scroll of fog {unknown} f - a scroll of brand weapon {unknown} g - a scroll of teleportation {unknown} Potions c - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes Level 0.0 Charms * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations Level 0.0 Transmutations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 e - Apportation Tloc 44% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the giant cockroach! HP restored. A gnoll comes into view. It is wielding a +0 halberd. A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! x2; You hear a shout! The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. A gnoll comes into view. It is wielding a +0 halberd. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll attacks as it pursues you! The gnoll completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... ################ .......<........ ###.####..#####. ###.####..#####. #........@....... .##.##.####g.#####. .......####........ ......g.g...######. .##.##.###### #. #. #. #. You could see a gnoll. Vanquished Creatures 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:2) 3 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 kobolds (D:1) 3 quokkas (D:1) 5 ball pythons (D:1) A frilled lizard (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skular the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Skular set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 159 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 455 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 455 | D:1 | Learned a level 1 spell: Apportation 1009 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring D:2: layout_loops_cross, hellmonk_ecumenical_altar_leap_of_faith, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 60 Armour: Robe || 5 Dodge: Dodged || 9