Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 8380107061669923315 33 Smersh616 the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Oct 1, 2022. Constricted to death by Terence (3 damage) ... on level 2 of the Dungeon. The game lasted 00:09:31 (1533 turns). Smersh616 the Conjurer (Octopode Conjurer) Turns: 1533, Time: 00:09:31 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 1/7 EV: 10 Int: 22 God: Gold: 47 SH: 0 Dex: 16 Spells: 4/7 levels left rFire . . . SeeInvis . d - +0 whip rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . g - +6 ring of dexterity rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: grasped by roots, constricted, unable to drink A: almost no armour, amphibious, 8 rings, camouflage 2, gelatinous body 1, (nimble swimmer 1), tentacles, cold resistance 1, inability to drink after injury 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Jewellery g - a +6 ring of dexterity (left tentacle) Potions a - a potion of magic f - a potion of attraction Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin blends seamlessly with your surroundings (Stealth++). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your flesh is cold resistant. (rC+) You occasionally lose the ability to drink potions when taking damage. You expend magic power (3 MP) to strengthen your wands. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) The searing ray hits the jackal. You kill the jackal! The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Without enough magic to sustain it, your searing ray dissipates. Terence zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. You feel threatened and lose the ability to drink potions! You hear a bark! You escape the roots grasp. Terence barely misses you. You hit Terence but do no damage. Your grab misses Terence. Terence is heavily wounded. You can drink potions again. Terence zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Terence is unaffected. The grasping roots constrict you! You feel threatened and lose the ability to drink potions! * * * LOW HITPOINT WARNING * * * You cannot drink potions in your current state! You hit Terence but do no damage. You grab Terence. You squeeze Terence! Terence is almost dead. You constrict Terence, but do no damage. Terence closely misses you. The grasping roots constrict you. You die... #.# #.# #.# #.# #.# #.# #.# #.# #@# #@# #†# #†# ... ... ... ####. You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 ball pythons An endoplasm (D:1) A giant cockroach (D:1) 3 goblins A hobgoblin (D:1) 3 jackals (D:2) A kobold (D:2) A bat (D:1) 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Smersh616 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 392 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 438 | D:1 | Learned a level 2 spell: Searing Ray 1157 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 1157 | D:2 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 1157 | D:2 | Gained mutation: Your skin blends seamlessly with your | surroundings (Stealth++). [potion of mutation] 1157 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1262 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/7 1490 | D:2 | Found a white marble altar of Elyvilon. 1522 | D:2 | Noticed Terence 1533 | D:2 | Constricted to death by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic D:2: layout_loops_ring, basic_altar, minmay_small_reverse_x, uniq_terence Action || total -------------------------++------- Melee: Whip || 2 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 33 Searing Ray || 5 Use: Scroll || 3 Potion || 1 Dodge: Dodged || 4