Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 9192181693767508295 9 Smersh616 the Conjurer (level 2, -5/17 HPs) Began as an Octopode Conjurer on Oct 5, 2022. Slain by Terence ... wielding a +2 falchion of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:49 (481 turns). Smersh616 the Conjurer (Octopode Conjurer) Turns: 481, Time: 00:02:50 Health: -5/17 AC: 1 Str: 6 XL: 2 Next: 12% Magic: 0/5 EV: 13 Int: 20 God: Gold: 16 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 hand axe rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . d - ring of positive energy rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Jewellery d - a ring of positive energy (left tentacle) Scrolls b - a scroll of teleportation {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A ball python comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 75% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You start resting. Magic restored. Terence the Incautious comes into view. He is wielding a +2 falchion of protection and wearing a +1 scale mail of fire resistance. Terence shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 falchion of protection and wearing a +1 scale mail of fire resistance (81% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you with a +2 falchion of protection. The searing ray hits Terence but does no damage. Terence says, "Don't bother to defend, it's useless." Terence barely misses you. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence barely misses you. You barely miss Terence. Your grab misses Terence. Terence hits you with a +2 falchion of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss Terence. You grab Terence. You constrict Terence, but do no damage. Terence barely misses you. x2 You hit Terence but do no damage. You constrict Terence, but do no damage. Terence hits you with a +2 falchion of protection! Ouch! That really hurt! You die... ### #######.## #........###### #.###.........# ###.# ##...####.# ....# ##..####.######## ##### #....†..@@...... ##### #..########.#### ....# #..# ###.#####..## #.........# #.........# . #.######..# .##.# ..# .##.# ..# You could see Terence. Vanquished Creatures 3 ball pythons A bat (D:1) 2 quokkas (D:1) A frilled lizard (D:1) A goblin (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Smersh616 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 9/17 MP: 0/5 256 | D:1 | Learned a level 2 spell: Searing Ray 402 | D:1 | You fall into a shaft and drop 1 floor! 473 | D:2 | Noticed Terence 481 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, shapermc_ecumenical_altar_starsandcircs D:2: layout_loops_ring, basic_altar, chequers_serial_rivers_room_b, fountainhead, uniq_terence, uniq_natasha Action || total -------------------------++------- Melee: Hand axe || 6 Constrict || 3 Unarmed || 2 Tentacles || 1 Cast: Magic Dart || 12 Searing Ray || 2 Dodge: Dodged || 11