Dungeon Crawl Stone Soup version 0.32-a0-17-gb74e046682 (webtiles) character file. Game seed: 17536835959521628030 128 SmokeWeed the Conjurer (level 5, -1/33 HPs) Began as an Octopode Conjurer on Jan 15, 2024. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:46 (2394 turns). SmokeWeed the Conjurer (Octopode Conjurer) Turns: 2394, Time: 00:06:47 Health: -1/33 AC: 1 Str: 6 XL: 5 Next: 12% Magic: 1/8 EV: 13 Int: 20 God: Gold: 18 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . k - +2 morningstar "Octopus's Peril" {holy, rF+ rN++ rCorr} rCold + . . (no shield) rNeg + + . (helmet restricted) rPois . (no amulet) rElec . l - ring of ice rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons d - a +1 sling f - a +0 club g - a +0 dagger of venom i - a +4 halberd k - the +2 morningstar "Octopus's Peril" (weapon) {holy, rF+ rN++ rCorr} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Missiles b - 31 stones Jewellery l - a ring of ice (left tentacle) Scrolls h - a scroll of enchant armour Potions a - a potion of magic c - a potion of attraction e - a potion of might j - a potion of curing {unknown} Skills: * Level 1.2 Fighting - Level 1.0 Ranged Weapons * Level 2.5 Dodging * Level 3.9 Stealth + Level 2.5 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 48% 1d6 5% 1 Apportation Tloc 4% N/A 16% 1 Necrotise Necr 8% 1d4 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 club. You have reached level 5! You feel agile. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering stones (81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 flail. It was a potion of might. You feel very mighty all of a sudden. The gnoll barely misses you. You bludgeon the gnoll!! You kill the gnoll! The gnoll throws a stone. The stone hits you. You completely miss the gnoll. Your grab misses the gnoll. Your squeeze misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You barely miss the gnoll. Your grab misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. You grab the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll completely misses you. You puncture the gnoll! You kill the gnoll! The gnoll hits you with a +0 flail. You die... #### ##... #.#...######### #?.......@g$..# ###.#.#######.# ##.## #...# #.##.##### ## #.#... #.#.### #.....# #.#.#.# You could see a gnoll. Vanquished Creatures 7 gnolls (D:2) 2 adders (D:2) A ribbon worm (D:2) 2 dart slugs 7 ball pythons 6 endoplasms (D:1) 2 giant cockroaches (D:1) 7 goblins 6 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 bats (D:1) 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SmokeWeed the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 50 | D:1 | Found a faded altar of an unknown god. 158 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 161 | D:1 | Learned a level 2 spell: Searing Ray 731 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1134 | D:1 | Reached skill level 1 in Ranged Weapons 1830 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/7 2001 | D:2 | Identified the +2 morningstar "Octopus's Peril" {holy, rF+ | rN++ rCorr} 2131 | D:2 | Reached skill level 1 in Fighting 2387 | D:2 | Reached XP level 5. HP: 23/33 MP: 2/8 2394 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_corners, ebering_ecumenical_altar_sacrificial, chequers_garden D:2: layout_loops_ring, serial_glass, glass_columns_b, glass_columns_b, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 1 | 1.0 Stealth | 3 | 3.9 Fighting | 1 | 1.2 Dodging | | 2.5 Spellcasting | | 2.5 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Constrict | 1 | 1 || 2 Tentacles | 1 | || 1 Morningstar | | 7 || 7 Fire: Sling | 14 | || 14 Cast: Magic Dart | 66 | 14 || 80 Searing Ray | | 7 || 7 Use: Scroll | 2 | 3 || 5 Potion | | 1 || 1 Armour: Skin | 10 | 8 || 18 Dodge: Dodged | 15 | 4 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2399 | 2399 | 0 | 118 | 1915 | 2 | 1199.5 | Dungeon | 2399 | 2399 | 0 | 118 | 1915 | 2 | 1199.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1670 daAuts D:2: 729 daAuts