Dungeon Crawl Stone Soup version 0.32-a0-132-g2d33c3cfaf (webtiles) character file. Game seed: 17632581914648923923 4 SmokeWeed the Apothecary (level 1, -2/15 HPs) Began as a Djinni Fire Elementalist on Feb 10, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:56 (510 turns). SmokeWeed the Apothecary (Djinni Fire Elementalist) Turns: 510, Time: 00:00:57 Health: -2/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 40 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} g - a scroll of noise {unknown} Potions d - a potion of brilliance {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. The jackal bites you but does no damage. The foxfire hits the jackal. The jackal is moderately wounded. The foxfire hits the jackal but does no damage. The jackal is moderately wounded. The bat hits you. You conjure some foxfire! The bat closely misses you. The jackal closely misses you. Your foxfire dissipates! The foxfire hits the jackal. You kill the jackal! The jackal bites you. The bat misses you. The bat closely misses you. The bat barely misses you. The jackal barely misses you. The jackal bites you. You conjure some foxfire! The jackal bites you but does no damage. The goblin hits you with a +0 dagger. The foxfire hits the goblin. The goblin is moderately wounded. The foxfire hits the jackal but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal barely misses you. The jackal barely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The bat closely misses you. The goblin attacks as it pursues you! The goblin hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat attacks as it pursues you! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The bat closely misses you. The jackal misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... # #.####### ........## .........# .......#.## #.# #.......#### #.# ...#...##....##### # #.# #.......#.....rh.##.#.#.# .#.#.#.##......g@.....#.# ..."...##.......b###.##.# .#....###............##.######### .....##########.#.#####.........# .#..##.................>#######.# #######...##.#####.# #.# #....##.# #.# #.# ###.#####.#####.# #.# ##...# #.......#######.# You could see a jackal, a goblin, a bat and a rat. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A jackal (D:1) A frilled lizard (D:1) 4 creatures vanquished. Vanquished Creatures (others) 19 foxfires (D:1) 19 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SmokeWeed the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | SmokeWeed set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 510 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, hangedman_decor_opposing Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Foxfire || 13 Armour: Robe || 18 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 510 | 510 | 0 | 0 | 453 | 1 | 510.0 | Dungeon | 510 | 510 | 0 | 0 | 453 | 1 | 510.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 510 daAuts