Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 6358114130260858299 0 SnakkuSnakku7 the Charlatan (level 1, 14/14 HPs) Began as a Revenant Wanderer on May 13, 2025. Safely got out of the dungeon. The game lasted 00:00:04 (3 turns). SnakkuSnakku7 the Charlatan (Revenant Wanderer) Turns: 3, Time: 00:00:04 Health: 14/14 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 6 Spells: 1/2 levels left rFire . . . - Claws rCold + . . (no offhand) rNeg + + + c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour c - a +0 robe (worn) Wands d - a wand of polymorph (3) Potions b - a potion of curing Skills: + Level 1.0 Spellcasting + Level 1.5 Hexes + Level 2.6 Translocations + Level 3.6 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 10% N/A 21% 2 Maxwell's Portable Pile Tloc 8% (3-9)d3 24% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 26% 2 Volatile Blastmotes Fire/Tloc 8% 2d10 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History Welcome, SnakkuSnakku7 the Revenant Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 9 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 robe, a wand of polymorph (3); and the following spell memorised: Apportation; and the following spells available to memorise: Jinxbite, Maxwell's Portable Piledriver, Ensorcelled Hibernation, Volatile Blastmotes. You unwield your +0 club. You drop a +0 club. You have escaped! ......... ###≈≈≈≈≈≈≈## #≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈.≈≈≈≈# #≈≈....~≈≈≈# #≈....≈≈~≈≈# #≈≈.......≈# #≈≈≈..@....# #≈≈.........# ###..(........ .....######## ###... #... .... ..... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SnakkuSnakku7 the Revenant Wanderer began the quest for the | Orb. 0 | D:1 | SnakkuSnakku7 set off with the following items: a +0 club, | a potion of curing, a +0 robe, a wand of polymorph (3); and | the following spell memorised: Apportation; and the | following spells available to memorise: Jinxbite, Maxwell's | Portable Piledriver, Ensorcelled Hibernation, Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 3 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, serial_shops, shop, nicolae_shop_swords_in_saltire, hellmonk_ecumenical_altar_zigzags, minmay_vboxes