Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 3193763433238071457 0 Snarg the Magician (level 1, 18/18 HPs) Began as a Djinni Wanderer on Aug 17, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (0 turns). Snarg the Magician (Djinni Wanderer) Turns: 0, Time: 00:00:43 Health: 18/18 AC: 2 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 10 rFire + + . SeeInvis . a - +2 shortbow rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 shortbow (weapon) c - a +0 hand axe Missiles b - 22 arrows (quivered ammo) Armour d - a +0 robe (worn) Skills: * Level 2.0 Fighting + Level 1.5 Bows + Level 1.0 Armour - Level 2.4 Spellcasting + Level 2.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Gell's Gravitas Tloc 4% N/A 22% 3 b - Apportation Tloc 18% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You add the spells Gell's Gravitas and Apportation to your library. Welcome, Snarg the Djinni Wanderer. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 shortbow, 22 arrows, a +0 hand axe, a +0 robe; and the following spells memorised: Gell's Gravitas, Apportation. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #8≈≈≈≈≈≈≈ #........ #........ #....8... #@...8... #........ #........ #8≈≈≈≈≈≈≈ ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snarg the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_corners, serial_shops, shop, ebering_ecumenical_altar_mist, minmay_tripent