Dungeon Crawl Stone Soup version 0.33-a0-838-ga4bcbd7fdb (webtiles) character file. Game seed: 3231195018591081772 0 Snicker the Sneak (level 1, -2/18 HPs) Began as a Demonspawn Delver on Feb 7, 2025. Slain by a human zombie (4 damage) ... in an ossuary. The game lasted 00:00:38 (70 turns). Snicker the Sneak (Demonspawn Delver) Turns: 70, Time: 00:00:39 Health: -2/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . a - +0 short sword rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 2 of its levels. You also visited: Ossuary. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 leather armour (worn) Wands g - a wand of digging (3) Scrolls c - 2 scrolls of fog d - a scroll of revelation e - a scroll of fear h - a scroll of vulnerability {unknown} Potions f - a potion of haste Skills: + Level 3.0 Fighting * Level 1.7 Short Blades + Level 1.7 Dodging * Level 4.5 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Ossuary (1/1) Temple: D:4-7 Altars: Message History There is an open door here. An elf zombie and a crocodile zombie come into view. There is an open door here. You close the door. You open the door. A mummy, a human zombie and an elf zombie come into view. There is an open door here. There is a gate leading back out of this place here. The human zombie barely misses you. You hit the human zombie. The human zombie is lightly damaged. The human zombie hits you. You hit the human zombie but do no damage. The human zombie is lightly damaged. The human zombie hits you. You barely miss the human zombie. The human zombie is lightly damaged. The human zombie hits you. * * * LOW HITPOINT WARNING * * * You hit the human zombie. The human zombie is lightly damaged. You barely miss the human zombie. The human zombie is lightly damaged. The human zombie closely misses you. You hit the human zombie but do no damage. The human zombie is lightly damaged. The human zombie closely misses you. You barely miss the human zombie. The human zombie is lightly damaged. The human zombie barely misses you. You barely miss the human zombie. The human zombie is lightly damaged. You barely miss the human zombie. The human zombie is lightly damaged. The human zombie hits you. * * * LOW HITPOINT WARNING * * * You hit the human zombie but do no damage. The human zombie is lightly damaged. The human zombie hits you. You die... ###M### ##.....## #......Z# ....... ..... ... #.# #Z# #### ###@### ##Z.Z# ##.....## #..... #.......# ##.....###...∩...## #M......+...∩∩∩...+ ##.....###...∩...## #..... #.......# ##.ZZ# ##.....## #### ###.### You could see a human zombie. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Snicker the Demonspawn Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D:5 | Noticed a water moccasin 17 | D:6 | Noticed an ogre 21 | D:6 | Noticed a gnoll sergeant 25 | D:6 | Noticed a steam dragon 29 | D:6 | Found a sand-covered staircase. 34 | Ossuary | Entered an ossuary 70 | Ossuary | Slain by a human zombie Illustrated notes Levels and vault maps discovered: D:5: layout_rooms, mainiacjoe_overflow_cross_hatched D:6: layout_loops_ring, zin_angel, enter_ossuary_2, minmay_misc_feat_tiny, st_stairs_6, hangedman_decor_slide_cut, nicolae_shop_i_like_big_books, minmay_small_thing, uniq_grinder Ossuary: ossuary_minmay_four_chambers Action || total ---------------------------++------- Melee: Short sword || 10 Armour: Leather armour || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 0 | 4 | 3 | 22.7 | Dungeon | 33 | 33 | 0 | 0 | 4 | 2 | 16.5 | Ossuary | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Ossuary: 35 daAuts D:6: 23 daAuts D:5: 10 daAuts