Dungeon Crawl Stone Soup version 0.33-a0-1071-g5af9d733ea (webtiles) character file. Game seed: 130653418715111568 223508 Snicker the Sorcerer (level 18, -15/96 HPs) Began as a Deep Elf Fire Elementalist on Mar 10, 2025. Was the Champion of Vehumet. Killed from afar by a deep elf zephyrmancer (30 damage) ... with a bolt of lightning ... on level 2 of the Elven Halls. The game lasted 01:23:26 (28881 turns). Snicker the Sorcerer (Deep Elf Fire Elementalist) Turns: 28881, Time: 01:23:27 Health: -15/96 AC: 25 Str: 5 XL: 18 Next: 56% Magic: 40/52 EV: 11 Int: 36 God: Vehumet [******] Gold: 2015 SH: 0 Dex: 15 Spells: 5/62 levels left rFire + + . R - +5 flail of Xietank {freeze, rC+ Int+4} rCold . . . D - orb {*channel} rNeg . . . t - +3 ring mail of the Minstrel {+Blink rF+ MP+6 Int+3} rPois + Q - +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} rElec . O - +2 cloak rCorr . j - +0 pair of gloves SInv . (no boots) Will ++... e - amulet of magic regeneration Stlth + B - +4 ring of protection HPRegen 0.36/turn N - ring of fire MPRegen 1.06/turn r - ring of poison resistance T - +4 ring of protection %: channel magic (20%) @: lethally poisoned (-15 -> -25), no stairs, glowing A: magic regeneration, hooves 1, efficient magic 1 }: 1/15 runes: decaying a: Renounce Religion, Evoke Blink You were on level 2 of the Elven Halls. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 6 branches of the dungeon, and saw 29 of its levels. You also visited: Gauntlet. You collected 3674 gold pieces. You spent 1659 gold pieces at shops. Inventory: Hand Weapons w - the +9 spear of Kaux {spect, rElec Dex+2} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). R - the +5 flail of Xietank (weapon) {freeze, rC+ Int+4} (You bought it in a shop on level 10 of the Dungeon) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Missiles P - 9 curare-tipped darts Armour h - the +0 helmet of Meatballs {^Drain rF+++ Dex+3 Stlth+} (You took it off Robin on level 2 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. j - a +0 pair of gloves (worn) t - the +3 ring mail of the Minstrel (worn) {+Blink rF+ MP+6 Int+3} (You found it on level 6 of the Dungeon) +Blink: It lets you blink. rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). v - the +2 robe "Onoqato" {rN+++ MP-9 Str-4 Int+4} (You found it on level 6 of the Dungeon) rN+++: It renders you almost immune to negative energy. MP-9: It affects your magic capacity (-9). Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). D - an orb of energy (worn) O - a +2 cloak (worn) Q - the +3 crown of vainglory (worn) {Majesty Ring++ ^Fragile Will+} (You found it on level 13 of the Dungeon) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. S - the +0 cloak "Axiroel" {Str+3} (You found it in a Gauntlet) Str+3: It affects your strength (+3). Jewellery e - an amulet of magic regeneration (worn) m - a ring of fire q - a ring of willpower r - a ring of poison resistance (worn) B - a +4 ring of protection (worn) E - a +6 ring of intelligence N - a ring of fire (worn) T - a +4 ring of protection (worn) U - a ring of resist corrosion Wands d - a wand of mindburst (33) p - a wand of acid (30) y - a wand of paralysis (24) F - a wand of warping (15) G - a wand of polymorph (10) W - a wand of digging (6) Scrolls k - 20 scrolls of identify n - 5 scrolls of amnesia o - 10 scrolls of enchant weapon s - 4 scrolls of teleportation H - 5 scrolls of fog I - 4 scrolls of enchant armour L - 4 scrolls of revelation M - 3 scrolls of blinking V - 4 scrolls of fear Y - 4 scrolls of poison Z - 4 scrolls of immolation Potions a - 4 potions of mutation b - 2 potions of magic c - 5 potions of might g - 7 potions of attraction l - 3 potions of berserk rage u - a potion of resistance x - 16 potions of curing z - 4 potions of moonshine {unknown} A - 7 potions of lignification {unknown} C - 3 potions of haste J - 2 potions of enlightenment K - 8 potions of ambrosia X - 4 potions of heal wounds Miscellaneous f - a +0 phial of floods i - a +0 condenser vane Skills: * Level 4.8 Fighting + Level 0.1 Short Blades + Level 0.1 Maces & Flails + Level 0.2 Polearms * Level 7.0 Armour * Level 8.1 Dodging + Level 4.0 Stealth + Level 0.1 Unarmed Combat + Level 22.6 Spellcasting + Level 9.8 Conjurations + Level 0.1 Forgecraft + Level 21.3 Fire Magic + Level 16.2 Air Magic + Level 0.9 Alchemy + Level 8.6 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Flame Wave Conj/Fire 100% 2d21 1% 4 d - Plasma Beam Fire/Air 66% 2x1d82 1% 6 e - Forge Lightning Spir Air/Frge 79% 3d10 4% 4 f - Ignition Fire 69% 3d18 2% 8 g - Starburst Conj/Fire 62% 6d16 1% 6 h - Airstrike Air 51% 2d(8-24) 1% 4 i - Iskenderun's Battles Conj/Frge 67% 2d14 3% 4 j - Ignite Poison Fire/Alch 100% N/A 1% 4 l - Fireball Conj/Fire 62% 3d24 1% 5 m - Fire Storm Conj/Fire 62% 8d16 80% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Capacitive Co Air 51% ∞ 12% 8 Lehudib's Crystal Spear Conj/Erth 33% 10d8 99% 8 Polar Vortex Ice 20% 12d2* 100% 9 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 81% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Fulminant Prism Conj/Alch 34% 3d16 2% 4 Iskenderun's Mystic Bla Conj/Tloc 66% 2d14 (+2d73% 4 Irradiate Conj/Alch 34% 3d23 5% 5 Silence Hex/Air 39% N/A 9% 5 Apportation Tloc 80% N/A 10% 1 Soul Splinter Necr 100% N/A 10% 1 Blink Tloc 80% N/A 12% 2 Jinxbite Hex 80% N/A 12% 2 Lesser Beckoning Tloc 80% N/A 12% 2 Call Canine Familiar Summ 40% N/A 21% 3 Fugue of the Fallen Necr 40% N/A 21% 3 Maxwell's Portable Pile Tloc 40% (3-9)d5 21% 3 Ozocubu's Armour Ice 40% N/A 21% 3 Sigil of Binding Hex 40% N/A 21% 3 Teleport Other Tloc 40% N/A 21% 3 Petrify Alch/Erth 44% N/A 41% 4 Awaken Armour Erth/Frge 82% N/A 43% 4 Dimensional Bullseye Hex/Tloc 20% N/A 45% 4 Martyr's Knell Necr/Summ 40% N/A 45% 4 Alistair's Intoxication Alch 31% N/A 65% 5 Curse of Agony Necr 40% N/A 77% 5 Forge Monarch Bomb Fire/Frge 54% 4d18 13% 6 Bombard Conj/Erth 33% 9d6 24% 6 Spellspark Servitor Conj/Frge 33% N/A 67% 7 Fortress Blast Frge 56% 6d12 75% 6 Chain Lightning Conj/Air 47% 3d62 97% 9 Death Channel Necr 20% N/A 99% 6 Forge Phalanx Beetle Frge 21% N/A 99% 6 Fulsome Fusillade Conj/Alch 34% (3-5)d13 99% 8 Malign Gateway Summ/Tloc 20% N/A 100% 7 Manifold Assault Tloc 20% N/A 100% 7 Shatter Erth 20% 3d18* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (2/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Jiyva Lugonu Shops: D:3 ! D:10 ( Orc:2 ([:[ Portals: Trove: D:11 (give 7 scrolls of fog) Annotations: D:7 3 runed translucent doors D:8 2 transporters Lair:2 exclusion: 4 oklob plants Lair:4 2 transporters, varamyr's ghost, journeyman DsSh Lair:5 1 runed translucent door Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have large cloven feet. Spells you cast cost 1 less MP (to a minimum of 1). Message History The +2 halberd of venom barely misses you. The +2 halberd of venom hits you from afar!! The deep elf high priest calls down the wrath of its god upon you. The sphere of damnation explodes! The damnation engulfs you! A deep elf zephyrmancer comes into view. It is wielding a +3 heavy flail. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate This square is lit by a halo. You feel a surge of power! The bolt of lightning misses the +2 halberd of venom. The bolt of lightning misses the +3 heavy trident. The bolt of lightning misses the +1 antimagic halberd. The bolt of lightning misses the deep elf high priest. The bolt of lightning hits the deep elf zephyrmancer. The deep elf zephyrmancer is lightly wounded. The fiery plasma misses the +2 halberd of venom. The fiery plasma hits the +3 heavy trident! The +3 heavy trident resists. The +3 heavy trident is heavily damaged. The fiery plasma misses the +1 antimagic halberd. The fiery plasma hits the deep elf high priest!! The deep elf high priest is heavily wounded. The fiery plasma hits the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. The +2 halberd of venom hits you from afar. * * * LOW HITPOINT WARNING * * * You are poisoned. The +2 halberd of venom hits you from afar! * * * LOW HITPOINT WARNING * * * The deep elf zephyrmancer casts a spell at you. The bolt of lightning misses the +1 antimagic halberd. The bolt of lightning hits the +3 heavy trident. The +3 heavy trident completely resists. The bolt of lightning misses the +2 halberd of venom. The bolt of lightning hits you!! You die... .... .......... .....##.>...[.# .......)......# #