Dungeon Crawl Stone Soup version 0.27-a0-760-gc38aae387d (webtiles) character file. Game seed: 16981735314795132606 9 Snikeer the Magician (level 2, 0/20 HPs) Began as a Gnoll Hedge Wizard on Mar 24, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (245 turns). Snikeer the Magician (Gnoll Hedge Wizard) Turns: 245, Time: 00:00:33 Health: 0/20 AC: 2 Str: 9 XL: 2 Next: 16% Magic: 1/10 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 14/15 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 18 bolts s - 18 stones (quivered) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Slings + Level 0.3 Bows + Level 0.3 Crossbows + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 7.1 Spellcasting + Level 2.0 Conjurations + Level 0.2 Hexes + Level 2.0 Summonings + Level 0.2 Necromancy + Level 2.0 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.4 Invocations + Level 0.3 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 10% 2 Call Imp Summ 9% N/A 10% 2 Slow Hex 5% N/A 21% 2 Conjure Flame Conj/Fire 7% 6-21 28% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal bites you. You take 1 damage, and have 15/19 hp. You hit the jackal. The jackal bites you. x2 You take 3 damage, and have 12/19 hp. You hit the jackal. The jackal misses you. You completely miss the jackal. The jackal closely misses you. You closely miss the jackal. You bite the jackal, but do no damage. The jackal misses you. The jackal completely misses you. You hit the jackal but do no damage. Your bite misses the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you. The jackal misses you. You take 2 damage, and have 11/19 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, 0% to evade) The magic dart hits the jackal but does no damage. The jackal closely misses you. You now have 1/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 0% to evade) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. You take 1 damage, and have 10/19 hp. You now have 0/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal barely misses you. x2 You barely miss the jackal. The jackal barely misses you. You hit the jackal. The jackal completely misses you. You hit the jackal but do no damage. The jackal misses you. The jackal barely misses you. You closely miss the jackal. The jackal completely misses you. You hit the jackal. The jackal closely misses you. x2 Your magical contamination has completely faded away. You closely miss the jackal. The jackal closely misses you. You hit the jackal but do no damage. Your bite misses the jackal. The jackal closely misses you. You hit the jackal. You barely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. Your bite misses the jackal. The jackal barely misses you. The jackal closely misses you. You completely miss the jackal. The jackal bites you. You hit the jackal but do no damage. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 9/19 hp. You hit the jackal but do no damage. The jackal misses you. You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal closely misses you. You barely miss the jackal. The jackal completely misses you. The jackal misses you. You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal bites you. You take 3 damage, and have 6/19 hp. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/19 hp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/19 hp. You now have 1/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 0% to evade) The magic dart hits the jackal. The jackal closely misses you. You now have 0/10 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the jackal. The jackal misses you. The jackal closely misses you. You barely miss the jackal. The jackal bites you but does no damage. You hit the jackal. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/20 hp. You closely miss the jackal. The jackal closely misses you. The jackal bites you. You die... #####...>.#.#####.# ###.#.#.# #.# #.....# #.# ###.### #+# ######.#### . #.........# ... #.........#. ###..####............. ......h@.............. .##..####............. # #.........#... #.........##.. #.........# #. #.........# #####.##### .# You could see a jackal. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A goblin (D:1) 3 jackals (D:1) A quokka (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Gnoll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 135 | D:1 | Reached skill level 2 in Conjurations 135 | D:1 | Reached skill level 2 in Summonings 135 | D:1 | Reached skill level 2 in Translocations 210 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/10 238 | D:1 | HP: 3/19 [jackal (3)] 244 | D:1 | HP: 1/20 [jackal (1)] 245 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Summonings | 2 | 2.0 Translocations | 2 | 2.0 Fighting | | 0.3 Short Blades | | 0.3 Long Blades | | 0.3 Axes | | 0.3 Maces & Flails | | 0.3 Polearms | | 0.3 Staves | | 0.3 Slings | | 0.3 Bows | | 0.3 Crossbows | | 0.3 Throwing | | 0.3 Armour | | 0.3 Dodging | | 4.4 Stealth | | 4.0 Shields | | 0.3 Unarmed Combat | | 0.3 Spellcasting | | 7.1 Hexes | | 0.2 Necromancy | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Poison Magic | | 0.2 Invocations | | 0.4 Evocations | | 0.3 Action || total -------------------------++------- Melee: Dagger || 33 Bite || 4 Cast: Magic Dart || 25 Armor: Robe || 4 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 244 | 244 | 0 | 0 | 181 | 1 | 244.0 | Dungeon | 244 | 244 | 0 | 0 | 181 | 1 | 244.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 244 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+----------------------