Dungeon Crawl Stone Soup version 0.27-a0-836-gfc908b8576 (webtiles) character file. Game seed: 16703250237320450354 0 Snikeer the Magician (level 1, -1/15 HPs) Began as a Djinni Hedge Wizard on Mar 31, 2021. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (46 turns). Snikeer the Magician (Djinni Hedge Wizard) Turns: 46, Time: 00:00:25 Health: -1/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 6 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Blink Tloc N/A N/A 11% 2 c - Call Imp Summ 10% N/A 11% 2 d - Conjure Flame Conj/Fire 10% 6-21 21% 3 s - Slow Hex 10% N/A 11% 2 x - Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, Snikeer the Djinni Hedge Wizard. Will you be the one to retrieve the legendary Orb of Zot from the depths? Press ? for a list of commands and other information. Found 6 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. You now have 6 gold pieces. You reach down and open the door. Found a stone staircase leading down. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the large door. There is a large open door here. There is a large open door here. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! A gnoll is nearby! Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (0% to evade) The magic dart hits the gnoll. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 0% to evade) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You take 1 damage, and have 14/15 hp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 0% to evade) The magic dart hits the gnoll but does no damage. You take 1 damage, and have 13/15 hp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 0% to evade) The magic dart hits the gnoll. You take 1 damage, and have 12/15 hp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 0% to evade) The magic dart hits the gnoll. You take 1 damage, and have 11/15 hp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 0% to evade) The magic dart hits the gnoll. The gnoll barely misses you. You take 1 damage, and have 10/15 hp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 0% to evade) The magic dart hits the gnoll. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 2/15 hp. MASSIVE DAMAGE!! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 0% to evade) The magic dart hits the gnoll but does no damage. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... #...... .......#...... .......#.....# .......#.....# .......#.....# .......#.....# .............# .............######## #..........@.......# #######.#..g.......# ##''..........+ ### #######.............# .P♣♣♣PP##.'......#....... ....P♣P##.#...####.#####. ♣♣.....'........# .# PP♣♣.♣≈#........# .# ## #+####.......# .# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 45 | D:1 | HP: 2/15 [gnoll/+0 club (7)] 46 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, grunt_decor_fettered Action || total -------------------------++------- Cast: Magic Dart || 7 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 46 | 46 | 0 | 0 | 32 | 1 | 46.0 | Dungeon | 46 | 46 | 0 | 0 | 32 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 46 daAuts