Dungeon Crawl Stone Soup version 0.27-a0-965-gbf8bb431c4 (webtiles) character file. Game seed: 3307643547250517642 4 Snikeer the Magician (level 1, 0/13 HPs) Began as a Gnoll Hedge Wizard on Apr 12, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (100 turns). Snikeer the Magician (Gnoll Hedge Wizard) Turns: 100, Time: 00:00:28 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 60% Magic: 1/8 EV: 13 Int: 13 God: Gold: 5 SH: 0 Dex: 11 Spells: 13/14 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Slings + Level 0.1 Bows + Level 0.1 Crossbows + Level 0.1 Throwing + Level 0.1 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 7.0 Spellcasting + Level 2.0 Conjurations + Level 0.1 Hexes + Level 2.0 Summonings + Level 0.1 Necromancy + Level 2.0 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.2 Invocations + Level 0.1 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 10% 2 Call Imp Summ 9% N/A 10% 2 Slow Hex 4% N/A 22% 2 Conjure Flame Conj/Fire 7% 6-21 30% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Magic restored. You see here a quokka corpse. A jackal is nearby! MP restored: 8 Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 0% to evade) The magic dart hits the jackal. The jackal barks! You hear a bark! x2 You now have 7/8 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 0% to evade) The magic dart hits the jackal but does no damage. A jackal comes into view. You now have 6/8 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 0% to evade) The magic dart hits the jackal. The jackal completely misses you. You now have 5/8 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 0% to evade) The magic dart hits the jackal. A jackal comes into view. You now have 4/8 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. The jackal barely misses you. You now have 3/8 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 0% to evade) The magic dart hits the jackal. The jackal misses you. You now have 2/8 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 0% to evade) The magic dart hits the jackal. The jackal bites you but does no damage. Your Conjurations skill increases to level 2! Your Summonings skill increases to level 2! Your Translocations skill increases to level 2! You now have 1/8 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (0% to evade) The magic dart hits the jackal. The jackal closely misses you. You now have 0/8 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the jackal but do no damage. The jackal barely misses you. A ball python comes into view. The jackal bites you. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You barely miss the jackal. The jackal bites you. You take 3 damage, and have 7/13 hp. MASSIVE DAMAGE!! You barely miss the jackal. The jackal bites you. You take 3 damage, and have 4/13 hp. MASSIVE DAMAGE!! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 0% to evade) The magic dart hits the jackal. The ball python hisses angrily. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/13 hp. You now have 0/8 mp. The jackal barely misses you. You see here a quokka corpse. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/13 hp. The jackal bites you. You die... ........†...... #.# .# #.###.# #..##.# ##†##.# #.##.# #.S#.###### ##h#......# ### #@..# #.# ##..# #.# #..# ##'# #..# +... #..# ####.<. #..# ###..'... #..# ##..####'# #..# ##.### #.# #..####.#######.# You could see a jackal and a ball python. Vanquished Creatures 2 jackals (D:1) A quokka (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Gnoll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 89 | D:1 | Reached skill level 2 in Conjurations 89 | D:1 | Reached skill level 2 in Summonings 89 | D:1 | Reached skill level 2 in Translocations 93 | D:1 | HP: 3/13 [jackal (1)] 98 | D:1 | HP: 1/13 [jackal (1)] 100 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, shapermc_ecumenical_altar_venn, minivault_19 Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Summonings | 2 | 2.0 Translocations | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Slings | | 0.1 Bows | | 0.1 Crossbows | | 0.1 Throwing | | 0.1 Armour | | 0.1 Dodging | | 4.4 Stealth | | 4.0 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 7.0 Hexes | | 0.1 Necromancy | | 0.1 Transmutations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Poison Magic | | 0.1 Invocations | | 0.2 Evocations | | 0.1 Action || total -------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 11 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 0 | 75 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 0 | 75 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------