Dungeon Crawl Stone Soup version 0.27-a0-1147-gb3d8e82157 (webtiles) character file. Game seed: 17406852182389458338 191 Snikeer the Conjurer (level 5, -3/35 (37) HPs) Began as a Gnoll Conjurer on May 11, 2021. Slain by a wight ... wielding a +1 great sword of freezing (11 damage) ... on level 3 of the Dungeon. The game lasted 00:05:15 (2553 turns). Snikeer the Conjurer (Gnoll Conjurer) Turns: 2553, Time: 00:05:15 HP: -3/35 (37) AC: 3 Str: 6 XL: 5 Next: 70% MP: 2/12 EV: 13 Int: 18 God: Gold: 141 SH: 0 Dex: 11 Spells: 11/14 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . p - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn c - ring of flight {+Fly, !d} MPRegen 0.13/turn (no ring) @: flying, drained A: fangs 1, strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles h - 2 javelins s - 41 stones (quivered) w - 14 bolts x - 3 boomerangs y - 17 arrows Armour a - a +0 robe (worn) p - a +0 cloak (worn) (You found it on level 3 of the Dungeon) Jewellery c - a ring of flight (left hand) {+Fly, !d} (You found it on level 1 of the Dungeon) Wands i - a wand of iceblast (9) (You took it off Ijyb on level 3 of the Dungeon) j - a wand of polymorph (11) (You found it on level 3 of the Dungeon) Scrolls b - a scroll of fear {unknown} e - a scroll of amnesia {unknown} f - 2 scrolls of teleportation {unknown} o - a scroll of identify {unknown} q - a scroll of enchant weapon {unknown} v - a scroll of enchant armour {unknown} Potions d - 2 potions of lignification {unknown} k - 2 potions of attraction {unknown} l - a potion of cancellation {unknown} m - 3 potions of mutation {unknown} n - 2 potions of invisibility {unknown} r - 2 potions of curing {unknown} t - a potion of magic {unknown} u - a potion of degeneration {unknown} Skills: + Level 1.6 Fighting + Level 1.6 Short Blades + Level 1.6 Long Blades + Level 1.6 Axes + Level 1.6 Maces & Flails + Level 1.6 Polearms + Level 1.6 Staves + Level 1.6 Slings + Level 1.6 Bows + Level 1.6 Crossbows + Level 1.6 Throwing + Level 1.6 Armour + Level 4.8 Dodging + Level 4.4 Stealth + Level 1.6 Shields + Level 1.6 Unarmed Combat + Level 5.2 Spellcasting + Level 7.2 Conjurations + Level 1.2 Hexes + Level 1.2 Summonings + Level 1.2 Necromancy + Level 1.2 Translocations + Level 1.2 Transmutations + Level 1.2 Fire Magic + Level 1.2 Ice Magic + Level 1.2 Air Magic + Level 1.2 Earth Magic + Level 1.2 Poison Magic + Level 1.8 Invocations + Level 1.6 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 7% 3 Fulminant Prism Conj/Hex 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History A dart slug is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The helpless dart slug fails to defend itself. You puncture the dart slug! No target in view! No target in view! There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. You now have 141 gold pieces (gained 9). A wight comes into view. It is wielding a +3 dire flail. The wight moves out of view. A wight comes into view. It is wielding a +2 long sword. A wight is nearby! A wight is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 long sword and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The magic dart hits the wight. You now have 11/12 mp. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 long sword and wearing a +0 robe (lightly damaged, 100% to hit) The magic dart hits the wight. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 long sword and wearing a +0 robe (moderately damaged, 79% to hit) The searing ray hits the wight! (Press . to maintain the ray.) You now have 9/12 mp. The searing ray hits the wight! You now have 8/12 mp. A wight comes into view. It is wielding a +1 great sword of freezing. Things that are here: a +2 long sword; a +0 robe; a scroll labelled WESHRY HEISOPT Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +1 great sword of freezing and wearing a +0 robe (wandering, hasn't noticed you, 79% to hit) The searing ray hits the wight. (Press . to maintain the ray.) You now have 7/12 mp. The searing ray hits the wight. You now have 6/12 mp. The searing ray hits the wight. You now have 5/12 mp. The searing ray misses the wight. You finish channeling your searing ray. The wight misses you. You now have 4/12 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 great sword of freezing and wearing a +0 robe (severely damaged, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The wight hits you with a +1 great sword of freezing!! Ouch! That really hurt! You feel drained. The wight freezes you. You take 22 damage, and have 15/35 hp. MASSIVE DAMAGE!! You now have 2/12 mp. The wight hits you but does no damage. A wight comes into view. It is wielding a +0 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 great sword of freezing and wearing a +0 robe (severely damaged, 79% to hit) The searing ray misses the wight. (Press . to maintain the ray.) The wight barely misses you. You now have 0/12 mp. Without enough magic to sustain it, your searing ray dissipates. The wight closely misses you. The wight hits you with a +1 great sword of freezing. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 7/35 hp. MASSIVE DAMAGE!! There is an open door here. Your magical contamination has completely faded away. A wight comes into view. It is wielding a +5 scimitar of freezing. The wight hits you with a +1 great sword of freezing! You die... ########### ############.......... #>........##.######### #.........##'### ########..........†...# #####....z................# .)..'......z.z.z@.........####### #####...............#...........# # #...............#........)..# # #######.........###.........# # ##........# #.........# # #######.##########.........# . .................'>...†....# # #######.##########.........# #..#########.........# You could see 4 wights. Vanquished Creatures A wight (D:3) Ijyb (D:3) Terence (D:2) 5 adders (D:2) A dart slug (D:3) 2 orcs (D:3) 4 ball pythons 5 endoplasms 2 giant cockroaches 5 goblins 4 hobgoblins 4 jackals 5 kobolds 2 quokkas 8 bats 2 frilled lizards A rat (D:1) 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 129 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 612 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/9 662 | D:1 | Found Pashuduq's Assorted Antiques. 719 | D:2 | Noticed Terence 752 | D:1 | Learned a level 2 spell: Searing Ray 929 | D:2 | Reached skill level 5 in Spellcasting 1031 | D:2 | Found a faded altar of an unknown god. 1049 | D:2 | Reached skill level 1 in Invocations 1141 | D:2 | Reached skill level 1 in Fighting 1141 | D:2 | Reached skill level 1 in Short Blades 1141 | D:2 | Reached skill level 1 in Long Blades 1141 | D:2 | Reached skill level 1 in Axes 1141 | D:2 | Reached skill level 1 in Maces & Flails 1141 | D:2 | Reached skill level 1 in Polearms 1141 | D:2 | Reached skill level 1 in Staves 1141 | D:2 | Reached skill level 1 in Slings 1141 | D:2 | Reached skill level 1 in Bows 1141 | D:2 | Reached skill level 1 in Crossbows 1141 | D:2 | Reached skill level 1 in Throwing 1141 | D:2 | Reached skill level 1 in Armour 1141 | D:2 | Reached skill level 1 in Shields 1141 | D:2 | Reached skill level 1 in Unarmed Combat 1141 | D:2 | Reached skill level 1 in Evocations 1143 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/11 1446 | D:2 | Killed Terence 1447 | D:2 | Reached skill level 1 in Hexes 1447 | D:2 | Reached skill level 1 in Summonings 1447 | D:2 | Reached skill level 1 in Necromancy 1447 | D:2 | Reached skill level 1 in Translocations 1447 | D:2 | Reached skill level 1 in Transmutations 1447 | D:2 | Reached skill level 1 in Fire Magic 1447 | D:2 | Reached skill level 1 in Ice Magic 1447 | D:2 | Reached skill level 1 in Air Magic 1447 | D:2 | Reached skill level 1 in Earth Magic 1447 | D:2 | Reached skill level 1 in Poison Magic 1950 | D:3 | Noticed Ijyb 1958 | D:3 | Killed Ijyb 1959 | D:3 | Reached XP level 5. HP: 21/37 MP: 1/12 2236 | D:3 | Found a runed translucent door. 2237 | D:3 | Noticed Crazy Yiuf 2540 | D:3 | HP: 7/35 [wight/+1 great sword of freezing (3)] 2553 | D:3 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_rooms, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_notcrosses, minmay_misc_feat_ornament, chequers_serial_rivers_marsh, minmay_between, uniq_terence D:3: layout_basic, nicolae_underground_beach, uniq_ijyb, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.2 Invocations | 1 | 1.8 Fighting | 1 | 1.6 Short Blades | 1 | 1.6 Long Blades | 1 | 1.6 Axes | 1 | 1.6 Maces & Flails | 1 | 1.6 Polearms | 1 | 1.6 Staves | 1 | 1.6 Slings | 1 | 1.6 Bows | 1 | 1.6 Crossbows | 1 | 1.6 Throwing | 1 | 1.6 Armour | 1 | 1.6 Shields | 1 | 1.6 Unarmed Combat | 1 | 1.6 Evocations | 1 | 1.6 Hexes | 1 | 1.2 Summonings | 1 | 1.2 Necromancy | 1 | 1.2 Translocations | 1 | 1.2 Transmutations | 1 | 1.2 Fire Magic | 1 | 1.2 Ice Magic | 1 | 1.2 Air Magic | 1 | 1.2 Earth Magic | 1 | 1.2 Poison Magic | 1 | 1.2 Dodging | | 4.8 Stealth | | 4.4 Conjurations | | 7.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Bite | 1 | || 1 Dagger | 2 | 8 || 10 Cast: Magic Dart | 46 | 23 || 69 Searing Ray | 2 | 8 || 10 Stab: Sleeping | | 4 || 4 Armor: Robe | 4 | 4 || 8 Dodge: Dodged | 9 | 12 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2554 | 2374 | 180 | 0 | 2085 | 3 | 851.3 | Dungeon | 2554 | 2374 | 180 | 0 | 2085 | 3 | 851.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1098 daAuts D:1: 810 daAuts D:3: 645 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 91.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 91.3 +-------+-------+-------+-------+-------+----------------------